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Converting the Dukes of Hell
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<blockquote data-quote="Shade" data-source="post: 3388339" data-attributes="member: 287"><p>Summarizing....</p><p></p><p>HD: 26</p><p></p><p>Armor Class: Total AC will be equal to CR +18 – 1E AC (which, of course, are all negative numbers). AC minus Dex mod, bonus from items, and misc bonuses = Natural AC bonus. </p><p>Amduscias -2</p><p></p><p>Special Attacks: Alternate form, bleeding wounds, spell-like abilities, summon devils</p><p></p><p>Special Qualities: DR 20/good and silver, regeneration 5+, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft., tongues, unnatural aura</p><p></p><p>Ability Scores: Str 28, Dex 24, Con 25, Int 24, Wis 24, Cha 35 plus 6 points split between Str and Cha</p><p></p><p>or </p><p></p><p>Str 30, Dex 15, Con 28, Int 24, Wis 25, Cha 37, with 4 points put back into Dex from other socres</p><p></p><p>Feats: 9 (2 can be epic). Negotiator. Two-Weapon Fighting and possibly ITWF or GTWF as feats or bonus feats?</p><p></p><p>Skills: Good ranks in Bluff, Diplomacy, Disguise, and Perform (acting)</p><p></p><p>Alternate Form (Su): Amduscias can shift between his humanoid, unicorn, and wolf forms as a standard action. In humanoid form, he cannot ..., but he can use .... In unicorn form, he cannot ..., but he can use .... In wolf form he cannot ..., but he can use .... </p><p></p><p>Amduscias remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, nor does Amduscias revert to any particular form when killed. A true seeing spell reveals all forms simultaneously.</p><p></p><p>Unicorn form:</p><p>Large</p><p>Speed: 60 ft. (12 squares)</p><p>Attack: Horn +11 melee (1d8+8)</p><p>Full Attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Abilities: Str 20, Dex 17, Con 21</p><p></p><p>Human Form: Gains bite attack that deals X damage.</p><p></p><p>Wolf Form: base on dire wolf</p><p>Large </p><p>Speed: 50 ft. (10 squares)</p><p>Attack: Bite +11 melee (1d8+10)</p><p>Full Attack: Bite +6 melee (1d6+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Low-light vision, scent</p><p>Abilities: Str 25, Dex 15, Con 17</p><p>Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.</p><p>Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. </p><p>*It also has a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p></p><p></p><p>Improved grab and constrict? Rake?</p><p></p><p>Bleeding Wounds (Ex): A wound from a Amduscias's gore attack continues to bleed after the injury was inflicted. Each wound bleeds for 1 point of damage per round thereafter. Multiple gore wounds result in cumulative bleeding loss (two wounds deal 2 points of damage per round, and so on). The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).</p><p></p><p>Regeneration (Ex): Good weapons, and spells and effects with the good descriptor, deal normal damage to ARCH. If ARCH loses a limb or body part, the lost portion regrows in 1d6 minutes. ARCH can reaattach the severed member instantly by holding it to the stump.</p><p></p><p>See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell.</p><p></p><p>Spell-Like Abilities: (Caster level Xth)</p><p>At will—discern lies, dispel magic, faerie fire, fire shield (either version), locate object, produce flame, pyrotechnics, read magic, see invisibility, telekinesis (5,000 g.p. maximum weight, DC X);</p><p>1/day—symbol of stunning (DC X).</p><p></p><p>And of course we'll add some of the common SLAs for unique devils.</p><p></p><p>we need to figure out how to convert the whole "gp weight" thing from 1E. you missed this part: "Amduscias can cause fear (save vs. spell to avoid) in anyone within 3” he points at (but only one target per round)." since just about all of these guys have some sort of fear power, i wonder if this is an SLA or Su.</p><p></p><p>Summon Baatezu (Sp): Once per day, Amduscias can attempt to summon 1d3 abishai (of any color) with a 70% chance of success. This ability is the equivalent of a Xth-level spell (CL Xth).</p><p></p><p>Tongues (Su): Amduscias can speak with any creature that has a language, as though using a tongues spell (caster level Xth). This ability is always active.</p><p></p><p>Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of Amduscias at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p></blockquote><p></p>
[QUOTE="Shade, post: 3388339, member: 287"] Summarizing.... HD: 26 Armor Class: Total AC will be equal to CR +18 – 1E AC (which, of course, are all negative numbers). AC minus Dex mod, bonus from items, and misc bonuses = Natural AC bonus. Amduscias -2 Special Attacks: Alternate form, bleeding wounds, spell-like abilities, summon devils Special Qualities: DR 20/good and silver, regeneration 5+, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft., tongues, unnatural aura Ability Scores: Str 28, Dex 24, Con 25, Int 24, Wis 24, Cha 35 plus 6 points split between Str and Cha or Str 30, Dex 15, Con 28, Int 24, Wis 25, Cha 37, with 4 points put back into Dex from other socres Feats: 9 (2 can be epic). Negotiator. Two-Weapon Fighting and possibly ITWF or GTWF as feats or bonus feats? Skills: Good ranks in Bluff, Diplomacy, Disguise, and Perform (acting) Alternate Form (Su): Amduscias can shift between his humanoid, unicorn, and wolf forms as a standard action. In humanoid form, he cannot ..., but he can use .... In unicorn form, he cannot ..., but he can use .... In wolf form he cannot ..., but he can use .... Amduscias remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, nor does Amduscias revert to any particular form when killed. A true seeing spell reveals all forms simultaneously. Unicorn form: Large Speed: 60 ft. (12 squares) Attack: Horn +11 melee (1d8+8) Full Attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Abilities: Str 20, Dex 17, Con 21 Human Form: Gains bite attack that deals X damage. Wolf Form: base on dire wolf Large Speed: 50 ft. (10 squares) Attack: Bite +11 melee (1d8+10) Full Attack: Bite +6 melee (1d6+3) Space/Reach: 10 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Abilities: Str 25, Dex 15, Con 17 Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf. Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *It also has a +4 racial bonus on Survival checks when tracking by scent. Improved grab and constrict? Rake? Bleeding Wounds (Ex): A wound from a Amduscias's gore attack continues to bleed after the injury was inflicted. Each wound bleeds for 1 point of damage per round thereafter. Multiple gore wounds result in cumulative bleeding loss (two wounds deal 2 points of damage per round, and so on). The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on). Regeneration (Ex): Good weapons, and spells and effects with the good descriptor, deal normal damage to ARCH. If ARCH loses a limb or body part, the lost portion regrows in 1d6 minutes. ARCH can reaattach the severed member instantly by holding it to the stump. See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell. Spell-Like Abilities: (Caster level Xth) At will—discern lies, dispel magic, faerie fire, fire shield (either version), locate object, produce flame, pyrotechnics, read magic, see invisibility, telekinesis (5,000 g.p. maximum weight, DC X); 1/day—symbol of stunning (DC X). And of course we'll add some of the common SLAs for unique devils. we need to figure out how to convert the whole "gp weight" thing from 1E. you missed this part: "Amduscias can cause fear (save vs. spell to avoid) in anyone within 3” he points at (but only one target per round)." since just about all of these guys have some sort of fear power, i wonder if this is an SLA or Su. Summon Baatezu (Sp): Once per day, Amduscias can attempt to summon 1d3 abishai (of any color) with a 70% chance of success. This ability is the equivalent of a Xth-level spell (CL Xth). Tongues (Su): Amduscias can speak with any creature that has a language, as though using a tongues spell (caster level Xth). This ability is always active. Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of Amduscias at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. [/QUOTE]
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