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Converting the Dukes of Hell
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<blockquote data-quote="Aspect of BOZ" data-source="post: 3393751" data-attributes="member: 41113"><p>OK, added the skill ranks and everything else discussed so far (unless i missed something, and i'm sure i did):</p><p></p><p><strong>Amduscias</strong></p><p>Large Outsider (baatezu, evil, extraplanar, lawful)</p><p>Hit Dice: 26d8+208 (325 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft</p><p>Armor Class: X (-1 size, +3 Dex, +X natural), touch X, flat- footed X</p><p>Base Attack/Grapple: +26/+40</p><p>Attack: Slam +35 melee (1d6+10)</p><p>Full Attack: 2 slams +35 melee (1d6+10) and bite +37 melee (1d8+5/19-20); or weapon1 +33 melee (dam) and weapon2 +28 melee (dam) and bite +31 melee (1d8+5/19-20) (don’t know if I got those values right)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: Bleeding wounds, constrict, fear, improved grab, rake, spell-like abilities, summon devils</p><p>Special Qualities: Alternate form, damage reduction 20/good and silver, darkvision 60 ft, regeneration 5, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft, tongues, unnatural aura</p><p>Saves: Fort +24, Ref +19, Will +23</p><p>Abilities: Str 30, Dex 17, Con 26, Int 24, Wis 25, Cha 37</p><p>Skills: Appraise +17, Bluff +42, Concentration +18, Diplomacy +50, Disguise +42 (+44 acting), Escape Artist +8, Gather Information +33, Hide +13, Intimidate +44, Jump +25, Knowledge (arcana) +36, Knowledge (history) +27, Knowledge (nobility and royalty) +31, Knowledge (religion) +36, Knowledge (the planes) +36, Listen +20, Move Silently +13, Perform (acting) +42, Search +17, Sense Motive +38, Spellcraft +19, Spot +20, Survival +7 (+9 other planes, +9 following tracks), Use Rope +3 (+5 bindings)</p><p>Feats: Combat Expertise, Dark Speech, Improved Critical (bite), Improved Initiative, Multiattack, Negotiator, Quicken Spell-Like Ability (fire shield), Two-Weapon Fighting, Vile Natural Attack (horn)</p><p></p><p>Environment: The Nine Hells of Baator</p><p>Organization: Solitary (plus X)</p><p>Challenge Rating: 21-23?</p><p>Treasure: X</p><p>Alignment: Lawful evil</p><p>Advancement: ---</p><p>Level Adjustment: ---</p><p></p><p></p><p></p><p></p><p>2d6 rounds is fine with me, as is the Bolt ability if it's mechanically feasable.</p><p></p><p></p><p></p><p>is that necessary with the Vile Natural Attack (horn) feat?</p><p></p><p></p><p></p><p>to quote your avatar: D'oh! oversight on my part. consider it fixed - see above!</p><p></p><p></p><p></p><p>my main problem with that would be - wouldn't an Aspect of Tiamat have a higher CR than Amduscias? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aspect of BOZ, post: 3393751, member: 41113"] OK, added the skill ranks and everything else discussed so far (unless i missed something, and i'm sure i did): [b]Amduscias[/b] Large Outsider (baatezu, evil, extraplanar, lawful) Hit Dice: 26d8+208 (325 hp) Initiative: +7 Speed: 30 ft Armor Class: X (-1 size, +3 Dex, +X natural), touch X, flat- footed X Base Attack/Grapple: +26/+40 Attack: Slam +35 melee (1d6+10) Full Attack: 2 slams +35 melee (1d6+10) and bite +37 melee (1d8+5/19-20); or weapon1 +33 melee (dam) and weapon2 +28 melee (dam) and bite +31 melee (1d8+5/19-20) (don’t know if I got those values right) Space/Reach: 5 ft/5 ft Special Attacks: Bleeding wounds, constrict, fear, improved grab, rake, spell-like abilities, summon devils Special Qualities: Alternate form, damage reduction 20/good and silver, darkvision 60 ft, regeneration 5, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 13+CR, telepathy 100 ft, tongues, unnatural aura Saves: Fort +24, Ref +19, Will +23 Abilities: Str 30, Dex 17, Con 26, Int 24, Wis 25, Cha 37 Skills: Appraise +17, Bluff +42, Concentration +18, Diplomacy +50, Disguise +42 (+44 acting), Escape Artist +8, Gather Information +33, Hide +13, Intimidate +44, Jump +25, Knowledge (arcana) +36, Knowledge (history) +27, Knowledge (nobility and royalty) +31, Knowledge (religion) +36, Knowledge (the planes) +36, Listen +20, Move Silently +13, Perform (acting) +42, Search +17, Sense Motive +38, Spellcraft +19, Spot +20, Survival +7 (+9 other planes, +9 following tracks), Use Rope +3 (+5 bindings) Feats: Combat Expertise, Dark Speech, Improved Critical (bite), Improved Initiative, Multiattack, Negotiator, Quicken Spell-Like Ability (fire shield), Two-Weapon Fighting, Vile Natural Attack (horn) Environment: The Nine Hells of Baator Organization: Solitary (plus X) Challenge Rating: 21-23? Treasure: X Alignment: Lawful evil Advancement: --- Level Adjustment: --- 2d6 rounds is fine with me, as is the Bolt ability if it's mechanically feasable. is that necessary with the Vile Natural Attack (horn) feat? to quote your avatar: D'oh! oversight on my part. consider it fixed - see above! my main problem with that would be - wouldn't an Aspect of Tiamat have a higher CR than Amduscias? :) [/QUOTE]
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