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*Dungeons & Dragons
Converting the Dukes of Hell
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<blockquote data-quote="Shade" data-source="post: 3435605" data-attributes="member: 287"><p>Going through it...</p><p></p><p>Speed: Add "(6 squares)"</p><p></p><p>For the attacks, we need to add the threat ranges for the dagger and short sword, like and account for his weapon's "plusses" to damage...</p><p></p><p>Attack: Slam +35 melee (1d6+10); +2 wounding dagger +33 melee (1d4+12/19-20 plus wounding); or gore +35 melee (1d8+10 plus bleeding wounds); or bite +35 melee (1d8+10/19-20)</p><p>Full Attack: 2 slams +35 melee (1d6+10) and bite +37 melee (1d8+5/19-20); or +2 wounding dagger +33 melee (1d4+12/19-20 plus wounding) and +2 unholy short sword +28 melee (1d6+7/19-20 plus 2d6 vs. good foes) and bite +31 melee (1d8+5/19-20); or gore +35 melee (1d8+10 plus bleeding wounds) and 2 hooves +33 melee (1d6+5); or bite +35 melee (1d8+10/19-20) and 2 claws +33 melee (1d6+5) and tail +33 melee (1d8+5 plus constrict)</p><p></p><p>Special Attacks: Change "summon devils" to "summon baatezu"</p><p></p><p>Organization: Solitary (plus X assorted abishai)...we need an amount. 1d6?</p><p></p><p>Add: Amduscias's natural weapons, as well as any weapons he wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Following the standard for creatures with Quicken SLA...</p><p></p><p>Spell-Like Abilities: (Caster level 20th)</p><p>At will—charm monster (DC 27), discern lies, dispel magic, faerie fire, fire shield (either version), greater teleport, locate object, produce flame, pyrotechnics, read magic, see invisibility, suggestion (DC 26), telekinesis (DC 28);</p><p>3/day—quickened fire shield (either version);</p><p>1/day—dominate monster (DC 32), symbol of stunning (DC 30).</p><p></p><p></p><p></p><p>We can drop this now that it's on the attack line.</p><p></p><p></p><p></p><p>We need to clean this up. Perhaps "In humanoid form, Amduscias wields a +2 wounding dagger that resebmbles his unicorn horn, as well as a +2 unholy short sword."</p><p></p><p></p><p></p><p>What is the normal action required to run?</p></blockquote><p></p>
[QUOTE="Shade, post: 3435605, member: 287"] Going through it... Speed: Add "(6 squares)" For the attacks, we need to add the threat ranges for the dagger and short sword, like and account for his weapon's "plusses" to damage... Attack: Slam +35 melee (1d6+10); +2 wounding dagger +33 melee (1d4+12/19-20 plus wounding); or gore +35 melee (1d8+10 plus bleeding wounds); or bite +35 melee (1d8+10/19-20) Full Attack: 2 slams +35 melee (1d6+10) and bite +37 melee (1d8+5/19-20); or +2 wounding dagger +33 melee (1d4+12/19-20 plus wounding) and +2 unholy short sword +28 melee (1d6+7/19-20 plus 2d6 vs. good foes) and bite +31 melee (1d8+5/19-20); or gore +35 melee (1d8+10 plus bleeding wounds) and 2 hooves +33 melee (1d6+5); or bite +35 melee (1d8+10/19-20) and 2 claws +33 melee (1d6+5) and tail +33 melee (1d8+5 plus constrict) Special Attacks: Change "summon devils" to "summon baatezu" Organization: Solitary (plus X assorted abishai)...we need an amount. 1d6? Add: Amduscias's natural weapons, as well as any weapons he wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Following the standard for creatures with Quicken SLA... Spell-Like Abilities: (Caster level 20th) At will—charm monster (DC 27), discern lies, dispel magic, faerie fire, fire shield (either version), greater teleport, locate object, produce flame, pyrotechnics, read magic, see invisibility, suggestion (DC 26), telekinesis (DC 28); 3/day—quickened fire shield (either version); 1/day—dominate monster (DC 32), symbol of stunning (DC 30). We can drop this now that it's on the attack line. We need to clean this up. Perhaps "In humanoid form, Amduscias wields a +2 wounding dagger that resebmbles his unicorn horn, as well as a +2 unholy short sword." What is the normal action required to run? [/QUOTE]
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