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Converting the Dukes of Hell
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<blockquote data-quote="Kain Darkwind" data-source="post: 3456973" data-attributes="member: 23011"><p>I think it is double tapping if you go with both a 3 round duration AND a separation ends the effect clause. I agree that flaming burst enchantment for simplicity works best...does he affect ammunition or the ranged weapon itself? And can he throw a weapon affected by this power?</p><p></p><p></p><p>I would say that it should be a swift action for Malphas to activate, and it lasts until the weapon is separated from him. Using the power on a ranged weapon simply bestows the effect onto the ammunition as normal. Malphas can't use the power on a thrown weapon or a piece of ammunition because as it leaves his hand, it loses the enchantment.</p><p></p><p>As a creature whose CR should be 20 or higher, it would be suicide or impractical if he was forced to waste an entire standard action activating the ability for such a low damage increase. One might consider him bestowing the epic flaming blast enchantment instead. If it is an internal power, one doesn't need to worry about the PCs getting their hands on +6 weapons too soon, either. But +3d6 fire damage, multiplied on a critical hit is actually worth Malphas spending an action to use (although I still think standard is too high unless the duration is indefinite). An increase of 1d6 fire damage per round is not.</p></blockquote><p></p>
[QUOTE="Kain Darkwind, post: 3456973, member: 23011"] I think it is double tapping if you go with both a 3 round duration AND a separation ends the effect clause. I agree that flaming burst enchantment for simplicity works best...does he affect ammunition or the ranged weapon itself? And can he throw a weapon affected by this power? I would say that it should be a swift action for Malphas to activate, and it lasts until the weapon is separated from him. Using the power on a ranged weapon simply bestows the effect onto the ammunition as normal. Malphas can't use the power on a thrown weapon or a piece of ammunition because as it leaves his hand, it loses the enchantment. As a creature whose CR should be 20 or higher, it would be suicide or impractical if he was forced to waste an entire standard action activating the ability for such a low damage increase. One might consider him bestowing the epic flaming blast enchantment instead. If it is an internal power, one doesn't need to worry about the PCs getting their hands on +6 weapons too soon, either. But +3d6 fire damage, multiplied on a critical hit is actually worth Malphas spending an action to use (although I still think standard is too high unless the duration is indefinite). An increase of 1d6 fire damage per round is not. [/QUOTE]
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