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Converting the Dukes of Hell
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<blockquote data-quote="Aspect of BOZ" data-source="post: 3496635" data-attributes="member: 41113"><p>I agree, that is pretty weak. Not sure I want to open the can of worms of applying the flaming power on natural attacks. Maybe just increasing the base damage and/or giving it some minor special power (like Improved Grab or something). The raven form isn’t really his form for fighting – that’s for sneaking around and moving fast, really.</p><p></p><p></p><p></p><p>Now, most of his fighting will be done in humanoid form. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> here he gets the iterative attacks with his weapon, with a mean crit and we can either make it a keen weapon or give him improved critical. How about this?:</p><p></p><p>Full Attack: +2 cold iron unholy heavy pick +36/+31/+26/+21 melee (1d6+11/x4)</p><p></p><p></p><p></p><p>Actually, we had bestow curse at will already. He’s got detect thoughts, so what other divination spells could he stand to have? I know we were considering locate creature, for one.</p><p></p><p>I was looking at the SLA list that I had set up, and I realized that I had just double-listed all of Amdu’s SLAs under Mal’s. I guess we were considering which ones, if any, to copy over (for reference again he had, at will: charm monster, discern lies, faerie fire, fire shield (either version), greater teleport, locate object, suggestion, telekinesis; 1/day - dominate monster, symbol of stunning).</p><p></p><p>Here is the real list of SLAs so far, with even the DCs added in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Spell-Like Abilities: (Caster level 20th?)</p><p>At will - bestow curse (DC 26), detect thoughts (DC 24), dispel magic, flame arrow, greater teleport, produce flame, pyrotechnics, read magic, remove curse, see invisibility, tongues</p><p>1/day - symbol of pain (DC 27).</p><p></p><p></p><p></p><p>I agree with using advanced monsters that way. Using it on the fly becomes difficult at best – you’d basically have to advance the abishai yourself before the game if you knew your players might be fighting this guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> sure, a whole flock of abishai (3d6?) automatically is fine. We can update Amdu the same way, but just a little bit better.</p><p></p><p> </p><p></p><p>That works for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>For reference then, what sort of devils serve Tiamat most besides abishai? Any clues in FC2?</p></blockquote><p></p>
[QUOTE="Aspect of BOZ, post: 3496635, member: 41113"] I agree, that is pretty weak. Not sure I want to open the can of worms of applying the flaming power on natural attacks. Maybe just increasing the base damage and/or giving it some minor special power (like Improved Grab or something). The raven form isn’t really his form for fighting – that’s for sneaking around and moving fast, really. Now, most of his fighting will be done in humanoid form. :) here he gets the iterative attacks with his weapon, with a mean crit and we can either make it a keen weapon or give him improved critical. How about this?: Full Attack: +2 cold iron unholy heavy pick +36/+31/+26/+21 melee (1d6+11/x4) Actually, we had bestow curse at will already. He’s got detect thoughts, so what other divination spells could he stand to have? I know we were considering locate creature, for one. I was looking at the SLA list that I had set up, and I realized that I had just double-listed all of Amdu’s SLAs under Mal’s. I guess we were considering which ones, if any, to copy over (for reference again he had, at will: charm monster, discern lies, faerie fire, fire shield (either version), greater teleport, locate object, suggestion, telekinesis; 1/day - dominate monster, symbol of stunning). Here is the real list of SLAs so far, with even the DCs added in. :D Spell-Like Abilities: (Caster level 20th?) At will - bestow curse (DC 26), detect thoughts (DC 24), dispel magic, flame arrow, greater teleport, produce flame, pyrotechnics, read magic, remove curse, see invisibility, tongues 1/day - symbol of pain (DC 27). I agree with using advanced monsters that way. Using it on the fly becomes difficult at best – you’d basically have to advance the abishai yourself before the game if you knew your players might be fighting this guy. ;) sure, a whole flock of abishai (3d6?) automatically is fine. We can update Amdu the same way, but just a little bit better. That works for me. :) For reference then, what sort of devils serve Tiamat most besides abishai? Any clues in FC2? [/QUOTE]
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