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Converting to 3.5 woes...
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<blockquote data-quote="Grog" data-source="post: 987249" data-attributes="member: 6183"><p>(snip Mega Fighter of Doom stats)</p><p></p><p>So, your complaint seems to be that a character with a non-core PrC, using two non-core spells, one of which in a way that breaks the rules (Assassin's Senses is a personal spell and can't be cast on others) is too powerful. So your answer is... that the core rules need to be nerfed?</p><p></p><p>That just doesn't make any sense. I'd guess that the number of players who play a character like your Mega Fighter of Doom is very, very small. The number of players who play a fighter strictly by core rules is much higher (just look at the sales of supplements vs. core books for evidence of this). If your MFoD needs to be reined in, the way to do it is not to nerf core rules, which affects <em>everyone</em> who plays the game, not just the munchkins.</p><p></p><p>But wait - here's another problem. This revision <em>won't power down your munchkin's character very much at all!</em> Andy Collins has said that the Weaponmaster PrCs increasing threat ranges will still stack with other means of increasing threat ranges. The non-core spells he's been using won't be altered at all. The only things that will change is that the GMW will drop to +4 instead of +5, and his Keen scabbard won't stack with his Improved Critical feat anymore. So instead of having a +39 to hit and threatening on an 11 or better, he'll have a +38 to hit and threaten on a 13 or better. Wow, he's been powered down a lot...</p><p></p><p>So, given that this revision doesn't do very much to solve what you said was your biggest problem, why are you so in favor of it?</p><p></p><p>That's the problem with this revision. It does little, if anything, to stop the munchkins (since they use a lot of non-core stuff, they won't be affected by the core rules changes very much), but the non-munchkins are screwed.</p><p></p><p>And one other thing - are all Great Wyrm red dragons in your world complete morons who fly around all day with no protective spells up? That Great Wyrm should at least have a Mage Armor spell on, boosting his AC to 45, and when he sees the party, he should probably do something like cast (3.0)Haste and Shield, taking his AC to 56. Even your Mega Fighter of Doom is going to have very serious problems then.</p></blockquote><p></p>
[QUOTE="Grog, post: 987249, member: 6183"] (snip Mega Fighter of Doom stats) So, your complaint seems to be that a character with a non-core PrC, using two non-core spells, one of which in a way that breaks the rules (Assassin's Senses is a personal spell and can't be cast on others) is too powerful. So your answer is... that the core rules need to be nerfed? That just doesn't make any sense. I'd guess that the number of players who play a character like your Mega Fighter of Doom is very, very small. The number of players who play a fighter strictly by core rules is much higher (just look at the sales of supplements vs. core books for evidence of this). If your MFoD needs to be reined in, the way to do it is not to nerf core rules, which affects [i]everyone[/i] who plays the game, not just the munchkins. But wait - here's another problem. This revision [i]won't power down your munchkin's character very much at all![/i] Andy Collins has said that the Weaponmaster PrCs increasing threat ranges will still stack with other means of increasing threat ranges. The non-core spells he's been using won't be altered at all. The only things that will change is that the GMW will drop to +4 instead of +5, and his Keen scabbard won't stack with his Improved Critical feat anymore. So instead of having a +39 to hit and threatening on an 11 or better, he'll have a +38 to hit and threaten on a 13 or better. Wow, he's been powered down a lot... So, given that this revision doesn't do very much to solve what you said was your biggest problem, why are you so in favor of it? That's the problem with this revision. It does little, if anything, to stop the munchkins (since they use a lot of non-core stuff, they won't be affected by the core rules changes very much), but the non-munchkins are screwed. And one other thing - are all Great Wyrm red dragons in your world complete morons who fly around all day with no protective spells up? That Great Wyrm should at least have a Mage Armor spell on, boosting his AC to 45, and when he sees the party, he should probably do something like cast (3.0)Haste and Shield, taking his AC to 56. Even your Mega Fighter of Doom is going to have very serious problems then. [/QUOTE]
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