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Converting to 3.5 woes...
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<blockquote data-quote="Grog" data-source="post: 987685" data-attributes="member: 6183"><p>Sales figures just don't bear that assumption out. A majority of players are working with just the core rules, maybe a couple of splatbooks, and maybe a supplemental book or two. Most players aren't combing through every new supplement that comes out looking for new ways to power up their character.</p><p></p><p></p><p></p><p>If you feel those changes are appropriate for your campaign, that's cool. By all means, change whatever you think needs to be changed. But not every campaign is like yours, and I'd venture a guess that very few campaigns out there feature a character like your Mega Fighter of Doom.</p><p></p><p></p><p></p><p>They can't be "fixed" if they weren't "broken" in the first place.</p><p></p><p>Don't get me wrong - I fully agree that there were some things in 3e that were very problematic and needed to be toned down. Harm, Haste, etc. are good examples of this. But the revision is also changing a bunch of things that there simply was no problem with before (ex. - stacking threat ranges).</p><p></p><p></p><p></p><p>A Great Red Wyrm has the spellcasting abilities of a 19th level sorceror. How, exactly, is using those spells intelligently "bending the rules"?</p><p></p><p>This particular dragon has a 26 Intelligence. That means he's very smart - one of the smartest creatures in the world, in fact. That means he is not going to go flying around without any of its considerable array of spells active. Mage Armor will last basically all day for him, as will stat buff spells and the like. Your fighter couldn't approach him invisibly, because he has blindsight out to 360 feet. As soon as he sees him, he starts buffing up. Boom - 56 AC or better right away. Suddenly, your fighter needs a 17 or better to hit, and his chance of a crit drops to 4% <em>on his best attack</em>.</p><p></p><p>None of this is "bending the rules." It's playing an intelligent foe intelligently.</p><p></p><p>I guarantee you that any properly-played Great Red Wyrm would absolutely destroy your Mega Fighter of Doom and his buddies 100 times out of 100. If you want me to prove it, I'm perfectly willing to head on over to Fight Club.</p></blockquote><p></p>
[QUOTE="Grog, post: 987685, member: 6183"] Sales figures just don't bear that assumption out. A majority of players are working with just the core rules, maybe a couple of splatbooks, and maybe a supplemental book or two. Most players aren't combing through every new supplement that comes out looking for new ways to power up their character. If you feel those changes are appropriate for your campaign, that's cool. By all means, change whatever you think needs to be changed. But not every campaign is like yours, and I'd venture a guess that very few campaigns out there feature a character like your Mega Fighter of Doom. They can't be "fixed" if they weren't "broken" in the first place. Don't get me wrong - I fully agree that there were some things in 3e that were very problematic and needed to be toned down. Harm, Haste, etc. are good examples of this. But the revision is also changing a bunch of things that there simply was no problem with before (ex. - stacking threat ranges). A Great Red Wyrm has the spellcasting abilities of a 19th level sorceror. How, exactly, is using those spells intelligently "bending the rules"? This particular dragon has a 26 Intelligence. That means he's very smart - one of the smartest creatures in the world, in fact. That means he is not going to go flying around without any of its considerable array of spells active. Mage Armor will last basically all day for him, as will stat buff spells and the like. Your fighter couldn't approach him invisibly, because he has blindsight out to 360 feet. As soon as he sees him, he starts buffing up. Boom - 56 AC or better right away. Suddenly, your fighter needs a 17 or better to hit, and his chance of a crit drops to 4% [i]on his best attack[/i]. None of this is "bending the rules." It's playing an intelligent foe intelligently. I guarantee you that any properly-played Great Red Wyrm would absolutely destroy your Mega Fighter of Doom and his buddies 100 times out of 100. If you want me to prove it, I'm perfectly willing to head on over to Fight Club. [/QUOTE]
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