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Converting to 3.5 woes...
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<blockquote data-quote="Mort" data-source="post: 987704" data-attributes="member: 762"><p>Then again, the dual wielder has twice the chance of having the appropriate material and ignoring DR alltogther.</p><p></p><p></p><p></p><p>As has been endlessely debated, power attack was good for all the wrong reasons, and isn't all that amazing now.</p><p></p><p></p><p></p><p>That's somewhat true. But as I stated earlier, the dual-wielder has more options - such as a defending weapon in one hand, or two different types of damage (such as fire and cold).</p><p></p><p></p><p></p><p>Really the dual wielder has to spend one, the rest are gravy. If the dual wileder spent 3 feats by level 11 his BAB on a full attack is +11/+11/+6/+6/+1/+1 over the standard +11/+6/+1 add in all the bonuses from strength, feats, weapons, etc. and I think it's pretty competative. And if you don't believe me, do a search on all the threads claiming that dual wielding is now overpowered (anytime 1/2 the complaints say overpowered and 1/2 say nerfed, the balance tend to be good).</p><p></p><p></p><p></p><p></p><p>Sure but your actual chance to hit goes up because you have more attacks.</p><p></p><p></p><p></p><p>True, but we'll have to see how special materials impact pricing.</p><p></p><p></p><p></p><p></p><p>Even in 3e when it cost more feats, the prereqs for more attacks were higher, and no one used two weapon defense my groups dual wielder and the two-hander were pretty even, though the two-hander pulled out ahead. I'll bet things will be more even now, but I'll draw a conclusion after I see it (which won't be for some time because we've agreed to finish the current story arc without shifting around the rules).</p></blockquote><p></p>
[QUOTE="Mort, post: 987704, member: 762"] Then again, the dual wielder has twice the chance of having the appropriate material and ignoring DR alltogther. As has been endlessely debated, power attack was good for all the wrong reasons, and isn't all that amazing now. That's somewhat true. But as I stated earlier, the dual-wielder has more options - such as a defending weapon in one hand, or two different types of damage (such as fire and cold). Really the dual wielder has to spend one, the rest are gravy. If the dual wileder spent 3 feats by level 11 his BAB on a full attack is +11/+11/+6/+6/+1/+1 over the standard +11/+6/+1 add in all the bonuses from strength, feats, weapons, etc. and I think it's pretty competative. And if you don't believe me, do a search on all the threads claiming that dual wielding is now overpowered (anytime 1/2 the complaints say overpowered and 1/2 say nerfed, the balance tend to be good). Sure but your actual chance to hit goes up because you have more attacks. True, but we'll have to see how special materials impact pricing. Even in 3e when it cost more feats, the prereqs for more attacks were higher, and no one used two weapon defense my groups dual wielder and the two-hander were pretty even, though the two-hander pulled out ahead. I'll bet things will be more even now, but I'll draw a conclusion after I see it (which won't be for some time because we've agreed to finish the current story arc without shifting around the rules). [/QUOTE]
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