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Converting to 3.5 woes...
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<blockquote data-quote="Grog" data-source="post: 987726" data-attributes="member: 6183"><p>Well, sure, if his weapons are different materials. But if he only has one weapon that can bypass the DR, he's effectively not dual-wielding for the duration of that fight.</p><p></p><p></p><p></p><p>But it is important for fighting monsters with DR that you can't bypass. Two-handed fighters have this option; dual-wielders don't.</p><p></p><p></p><p></p><p>Or it could just be that one side or the other is wrong.</p><p></p><p>And I wouldn't say the extra two feats are gravy. If you want to even approach the effectiveness of a two-handed fighter (to say nothing of equalling it) you need to spend those two extra feats.</p><p></p><p>Also, because of the penalty for dual-wielding, the full attack BAB is effectively +9/+9/+4/+4/-1/-1 vs. +11/+6/+1. And the two-hander has three extra feats to spend. He's also likely to have a better weapon and/or more magic items, because he doesn't have a significant portion of his character wealth devoted to a second weapon.</p><p></p><p>Now, this isn't quite, "Go home, dual-wielder, you're useless", but the playing field is definitely tilted in favor of the two-handed fighter. And if they run up against a monster whose DR they can't bypass, the dual-wielder is basically screwed, while the two-hander has a good chance to remain at least partially effective.</p></blockquote><p></p>
[QUOTE="Grog, post: 987726, member: 6183"] Well, sure, if his weapons are different materials. But if he only has one weapon that can bypass the DR, he's effectively not dual-wielding for the duration of that fight. But it is important for fighting monsters with DR that you can't bypass. Two-handed fighters have this option; dual-wielders don't. Or it could just be that one side or the other is wrong. And I wouldn't say the extra two feats are gravy. If you want to even approach the effectiveness of a two-handed fighter (to say nothing of equalling it) you need to spend those two extra feats. Also, because of the penalty for dual-wielding, the full attack BAB is effectively +9/+9/+4/+4/-1/-1 vs. +11/+6/+1. And the two-hander has three extra feats to spend. He's also likely to have a better weapon and/or more magic items, because he doesn't have a significant portion of his character wealth devoted to a second weapon. Now, this isn't quite, "Go home, dual-wielder, you're useless", but the playing field is definitely tilted in favor of the two-handed fighter. And if they run up against a monster whose DR they can't bypass, the dual-wielder is basically screwed, while the two-hander has a good chance to remain at least partially effective. [/QUOTE]
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