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Converting to 3.5 woes...
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<blockquote data-quote="sithramir" data-source="post: 987828" data-attributes="member: 12183"><p>Yes it can go back and forth. The point being your character does a lot of damage up to 1000 in 3 rounds. Your examples of a cleric scrying and teleporting in mean the fighter didn't get close to the creatures in any way. He simply was used as a damage tool of the cleric so who cares that he got close (which he wouldn't to a dragon who can have prot from teleport spells up and blindsight to see you still). </p><p></p><p> We could move to the fact that my cleric can kill 3 dragons in 3 rounds a haste a few harms and a spell that does a min of 4 damage to all 3 or several such spells as you are hasted would do the same thing. Notice how haste and harm are being changed because thats insane. Notice that this is the same as your original post were its not taking into account what the dragons are actually doing just the fact that without interruption the spells would succeed. </p><p></p><p> However, while your character is only being reduced slightly in power (as was shown above in a post) and these spells are being fixed so they are balanced with the game, neither your fighter nor cleric can succeed at this any longer. You're buffed up fighter is still a damage machine but those slight tone downs are what made it more balanced the same as with the cleric. </p><p></p><p> Why be mad at that? He's still totally effective, just not waay overpowered like he was before. Neither is the cleric's harm. I know it sucks when something isn't as potent as before, but it totally makes sense in a game design terms. That was too powerful and now its balanced, but neither class lost effectiveness.</p></blockquote><p></p>
[QUOTE="sithramir, post: 987828, member: 12183"] Yes it can go back and forth. The point being your character does a lot of damage up to 1000 in 3 rounds. Your examples of a cleric scrying and teleporting in mean the fighter didn't get close to the creatures in any way. He simply was used as a damage tool of the cleric so who cares that he got close (which he wouldn't to a dragon who can have prot from teleport spells up and blindsight to see you still). We could move to the fact that my cleric can kill 3 dragons in 3 rounds a haste a few harms and a spell that does a min of 4 damage to all 3 or several such spells as you are hasted would do the same thing. Notice how haste and harm are being changed because thats insane. Notice that this is the same as your original post were its not taking into account what the dragons are actually doing just the fact that without interruption the spells would succeed. However, while your character is only being reduced slightly in power (as was shown above in a post) and these spells are being fixed so they are balanced with the game, neither your fighter nor cleric can succeed at this any longer. You're buffed up fighter is still a damage machine but those slight tone downs are what made it more balanced the same as with the cleric. Why be mad at that? He's still totally effective, just not waay overpowered like he was before. Neither is the cleric's harm. I know it sucks when something isn't as potent as before, but it totally makes sense in a game design terms. That was too powerful and now its balanced, but neither class lost effectiveness. [/QUOTE]
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