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Converting to 3.5 woes...
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<blockquote data-quote="Celtavian" data-source="post: 990661" data-attributes="member: 5834"><p>All I can say is that I, Andy and probably several other folks have a different view of wizards. I don't personally mind wizards having long duration spells that take them out of melee combat such as <em>Fly</em> or <em>Improved Invisibility</em>. Wizards wield magic, magic is supposed to be very powerful.</p><p></p><p>In my perfect campaign world, a single wizard will kill a single fighter about 99% of the time unless that fighter has some real nice equipment for keeping him alive. I would prefer that wizards were walking powerhouses that people feared because their magic is awsome and powerful.</p><p></p><p>With short duration anti-combat spells, that just isn't the case given that you could just wait a wizard out until his spell duration is gone and not have to wait to long. I understand that this would not happen in most campaigns, but it would happen in ours. Our DM would have no trouble sending an advance force to get the wizard using his spells up and then sending in the main force to mop up the depleted party. Longer duration spells help survivability in our campaign, but probably don't matter in most.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 990661, member: 5834"] All I can say is that I, Andy and probably several other folks have a different view of wizards. I don't personally mind wizards having long duration spells that take them out of melee combat such as [i]Fly[/i] or [i]Improved Invisibility[/i]. Wizards wield magic, magic is supposed to be very powerful. In my perfect campaign world, a single wizard will kill a single fighter about 99% of the time unless that fighter has some real nice equipment for keeping him alive. I would prefer that wizards were walking powerhouses that people feared because their magic is awsome and powerful. With short duration anti-combat spells, that just isn't the case given that you could just wait a wizard out until his spell duration is gone and not have to wait to long. I understand that this would not happen in most campaigns, but it would happen in ours. Our DM would have no trouble sending an advance force to get the wizard using his spells up and then sending in the main force to mop up the depleted party. Longer duration spells help survivability in our campaign, but probably don't matter in most. [/QUOTE]
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