Jake Johnson
First Post
We were discussing Tomb of Horrors the other day, and came upon the idea of running it with our new 5E group, maybe in October, as a Halloween experience. I really haven't had exposure to the module since the 80s. Upon cursory review, there appear to be several possible starting points for bringing this infamous adventure to 5E, all of which would require conversion from an earlier version of the rules. My question is, which source version would be best to start with, and offer the most straight-forward path to 5E, given existing or soon-to-be-available conversion tools?
Options for conversion:
OD&D version -- Not sure if the original version is available
AD&D version -- May be available through online sources as a PDF
2E version included with Return to the Tomb of Horrors -- May be available through online sources as a PDF
3E version -- Freely available from WotC?
4E version(s) -- There seem to be a few options here
Our goal would be to have a playing experience close to the AD&D module many of us remember from our youth, without the additional material added on to some of the later publications.
I an interested in your thoughts and experiences.
Options for conversion:
OD&D version -- Not sure if the original version is available
AD&D version -- May be available through online sources as a PDF
2E version included with Return to the Tomb of Horrors -- May be available through online sources as a PDF
3E version -- Freely available from WotC?
4E version(s) -- There seem to be a few options here
Our goal would be to have a playing experience close to the AD&D module many of us remember from our youth, without the additional material added on to some of the later publications.
I an interested in your thoughts and experiences.