Converting True Dragons

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That's workable.

After looking at the warty amphi dragon, I read that its warts neither add nor subtract to its frightful presence, but they do exude an irritating acid. That's unique for that species though, so I won't necessarily recommended it for the marsh dragon. The warts also have no effect on the AC (unlike a brown dragon's leathery scales).
 

RavinRay said:
That's workable.

After looking at the warty amphi dragon, I read that its warts neither add nor subtract to its frightful presence, but they do exude an irritating acid. That's unique for that species though, so I won't necessarily recommended it for the marsh dragon. The warts also have no effect on the AC (unlike a brown dragon's leathery scales).

Thanks for checking.

I'll update Homebrews with what we discussed earlier.
 

Water subtype?

Should we give these fellas water breathing like the black?

Suggested SLAs: doom (juvenile), contagion (adult), blight (old), transmute rock to mud (ancient), repulsion (great wyrm)

Suggested Class Skills: Hide, Swim, ??.
 

Yes, Yes, Looks pretty good, Nothing else really stands out to me as a skill since Intimidate is already a class skill for dragons.
 



GrayLinnorm said:
This ability from Monster Manual II may be useful for the marsh dragon:

Marsh Move (Ex): Swamplight lynxes take no movement penalties for moving in marshes or mud.

For SLAs: I second contagion. Other possibilities: Melf's acid arrow, stinking cloud, cloudkill, and plague (from Player's Handbook II).

I somehow missed this earlier. I definiely think we should use marsh move.

Do any of these SLAs fit better than what I posted above?
 

Stinking cloud or cloudkill fit with the breath weapon a better than rock to mud, but it's not a big difference either way.
 

Stinking cloud is cool! Since even as a spell-like ability it can be made permanent, it makes a effective lair defense.
 

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