Table 1 Cobra Dragon Age Categories
Age category Length MR Hit bonus Damage by claws/bite/tail
Very young 6’ 15% - 1-4/1-10/1-2
Young 15’ 30% +1 1-6/1-10/1-4
Subadult 29' 45% +2 2-8/2-20/1-6
Young adult 37' 60% +2 2-12/3-30/2-8
Adult 40' 65% +3 2-16/3-10/2-12
Old 41' 70% +3 2-16/3-30/2-12
Very old 42' 75% +4 2-16/3-30/2-12
Ancient 43' 80% +4 2-16/3-30/2-12
The only juvenile dragon to have 10-12 HD is the White with 12.Shade said:On to the next one...
Will be covered by increases to Str.Due to great strength and skill, a cobra dragon gains a bonus to hit per age category (see Table 1).
2d6 Str damage plus sickened? (3.5 nauseated would be too severe)A victim bitten by the dragon immediately becomes weak (reduce strength score by half) and dizzy (- 3 on all to-hit rolls), and suffers frequent periods of nausea (+4 bonus to be hit by opponents).
Bleeding's now represents by loss of ConEvery round thereafter, the victim suffers 1 hp damage from extensive bleeding under the skin.
So you automatically suffer the consequences for 10 rounds.All of these effects continue for 10 rounds; at this time, if the individual is successful in making a saving throw vs. poison, he returns to his normal level of function.
Replace with standard 1d4 roundsThree times per day, a cobra dragon can breathe a cone of fire 90’ long with a 30’ base diameter.
Is there a feat/ability in the Draonomicon thats allows a dragon to shape it's breath weapon?Optionally, the dragon can breathe its breath weapon directly under its body. The force of the fiery breath striking the ground forms a 40’-diameter circle of flame (similar in nature to a wall of fire spell) that surrounds the dragon, burning all within its area of effect. This tactic is quite effective when the cobra dragon is surrounded by multiple opponents.
Cobra dragons are not affected by their own breath weapons, as well as all other fire- and heat-based attacks, magical or mundane, but take +2 hp/HD of cold damage. Other elemental attacks (based on water, air, or earth) affect them normally.
Sickening effect?When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a 90’-diameter circle around the dragon. All those within the cloud (except the dragon) suffer from coughing, nausea, and irritated eyes, resulting in a -2 to hit for as long as the opponents remain within the cloud. The smoke cloud lasts 4-16 rounds before breaking up. Strong winds move the smoke cloud but do not aid in dispersing it. Effects from several smoke clouds are cumulative. Thus, two clouds released in the same area would result in a -4 to hit; three clouds would result in -6 to hit.
Possible 'Leadership' feat?Due to its charisma, power, and cunning, a cobra dragon of adult age and beyond attracts a small number of intelligent creatures who search for a leader to serve. Common followers include bake mono, gargoyles, lizard men, and mobats. These creatures live with the dragon and worship it as a god. A cobra dragon of adult age or older has a 60% chance of having 2-8 such allies, chosen by the DM and heavily equipped for combat (if such is possible).
Mortis said:The only juvenile dragon to have 10-12 HD is the White with 12.
Mortis said:Will be covered by increases to Str.
Mortis said:2d6 Str damage plus sickened? (3.5 nauseated would be too severe)
Mortis said:Bleeding's now represents by loss of Con
Mortis said:So you automatically suffer the consequences for 10 rounds.I don't think that will work in 3.5.
Mortis said:I suggest an initial effect of 2d6 Str, 1d6 Con and sickened with a secondary effect of more Con damage (which IIRC, replaced the more brutal 'die' option). Say 3d6 Con?
Mortis said:Replace with standard 1d4 rounds
Mortis said:Is there a feat/ability in the Draonomicon thats allows a dragon to shape it's breath weapon?
Mortis said:Sickening effect?
Mortis said:Possible 'Leadership' feat?
True.Shade said:Black, white, crystal, emerald, topaz, and brass all fell within that range in 2E, so it could theoretically follow any of their progressions.
Don't you love consistency.Sometimes. Note the bleeding wounds ability of the MMIII nycaloth, for example. Several other creatures still use the old 3E wounding property in 3.5.
Yeah, I suppose we could just introduce a primary save.That works out to one minute, which fits rather elegantly with the 3x poison mechanics, though.
Of course they shouldI think the amounts should vary by age category.
Could doI'd go with bleeding wounds as an alternate special ability.
Probably the best way to go.We could always use the standard smoke effects from the DMG: "A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it."
Should we scale the size of the spread, with radius equal to the length of the cone of fire?We could always use the standard smoke effects from the DMG:
RavinRay said:Should we scale the size of the spread, with radius equal to the length of the cone of fire?
Movement: which suits it better, burrow or climb?
Fire breath weapon: 2d6/age category seems a good progression.
Skills: Circumstance bonus to Hide checks when underground?
SRD said:Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.