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Converting True Dragons

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I'm surprised why the Dragonlance team left out the brine dragon when they converted all the 2e monsters. Ok, getting to the details.
The brine dragon’s bite causes terrible damage and can badly gouge large marine creatures such as whales or amphidragons.
The bite might cause wounds to bleed freely that cause Con damage.
The dragon itself is acutely aware of disturbances in the currents, and is surprised only on a 1-in-10 chance.
An aquatic version of tremorsense, I think we gave the ichthyodrake this one.
 

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Why not both augmented critical and bleeding wounds, gained at different age categories? Maybe bleeding wounds at juvenile and augmented critical at adult?

Added to Homebrews.

Water or Aquatic subtype?

I don't see the aquatic version of tremorsense on the ichthyodrake, but I know I've seen it on another creature before.
 

I like the suggestion of bleeding wounds at juvenile and augmented crit at adult as well as the suggestion for aquatic tremorsense.

Since these can't breathe air, I think I'd go with aquatic subtype.
 

Updated.

It looks like we can just use plain 'ol tremorsense:

SRD said:
Tremorsense (Ex): A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.

Do we want it to be a set distance, or based upon age category?

The brine dragon is a good swimmer. Its unwieldy bulk belies its swimming ability; brine dragons can move through the oceans without causing so much as a ripple. As a result, opponents suffer a -1 penalty on their surprise rolls.

Racial bonus on Move Silently checks while in water? No penalties when moving at greater speeds (normally, Move Silently imposes -5 at full speed and -20 when running or charging).

Other than that, I think we just need two more class skills (beyond Swim, obviously). Maybe Move Silently and Survival?
 
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The suggested skills sound good.

Tremorsense should depend on age category (or size, really). For the G dragons, it should probably be 120 ft, but that seems a lot for a T wyrmling. Maybe start at 30 ft, increase to 60 ft when it hits Large, and go to 120 ft partway through Huge?
 


10 ft./age category is reasonable.

I'm going to compare the brine dragon with the other Krynnish aquatic dragons (sea dragon, amphidragon, aquatic dragon) and the dragon turtle to see how it stacks up head-to-head once we've gotten most of the stats set.
 

10 ft./age category is reasonable.

I'm going to compare the brine dragon with the other Krynnish aquatic dragons (sea dragon, amphidragon, aquatic dragon) and the dragon turtle to see how it stacks up head-to-head once we've gotten most of the stats set.

With that, I think we're pretty much set.

Updated.
 


The sea dragon is the most powerful of the marine dragons, while the amphidragon is the least. The (good) aquatic dragon is in between but closer to the amphi. The brine dragon is a bit comparable to the aquatic: it has slightly higher Str and Con, slightly lower Dex, lower Int, Wis and Cha, more HD, but no spellcasting levels and slightly weaker breath weapon.
 

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