Converting True Dragons

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Here's how the faerie drake looks after those revised ability scores:

Code:
Faerie Drakes by Age 
Age 		Size 	Hit Dice (hp) 		Str Dex Con Int Wis Cha BaseAtk/Grp Attack Fort Ref Will Breath Weapon (DC) Frightful Presence DC 
Wyrmling  	T 	1d12+1 (7) 		 11  18  13  10  11  11	 +1/–7		+3  +3  +6  +2		1d6 (11) 	— 
Very young 	T 	2d12+2 (15) 		 11  18  13  10  11  11	 +2/-6		+4  +4  +7  +3		2d6 (12) 	— 
Young 		T 	3d12+3 (22)     	 11  18  13  12  13  13	 +3/-5		+5 +5  +8 +5		3d6 (12) 	— 
Juvenile 	T 	4d12+4 (30) 		 11  18  13  12  13  13	+4/-4 		+6 +6 +9 +6		4d6 (13) 	— 
Young adult 	T 	5d12+5 (37) 		 11  18  13  14  15  15	+5/-3 		+7 +7 +10 +8 		5d6 (13) 	— 
Adult 		T 	6d12+6 (45)		 11  18  13  14  15  15	+6/-2 		+8 +8+11 +9		6d6 (14) 	— 
Mature adult 	T 	7d12+7 (52)		 11  18  13  16  17  17	+7/-1 		+9 +9+12 +11		7d6 (14) 	— 
Old 		T 	8d12+8 (60)		 11  18  13  16  17  17	+8/+0 		+10 +10 +13 +12		8d6 (15) 	— 
Very old 	T 	9d12+9 (67)		 11  18  13  18  19  19	+9/+1 		+11 +11 +14 +14		9d6 (15) 	— 
Ancient 	T 	10d12+10 (75)		 11  18  13  18  19  19	+10/+2 		+12 +12 +15 +15		10d6 (16) 	— 
Wyrm 		T 	11d12+11 (82)		 11  18  13  20  21  21	+11/+3 		+13 +13 +16 +17		11d6 (16) 	— 
Great wyrm 	T 	12d12+12 (90)		 11  18  13  20  21  21	+12/+4 		+14 +14 +17 +18		12d6 (17) 	— 


Faerie Drake Abilities by Age 
Age 		Speed 						Init 	AC 								Special Abilities 				Caster Level 		SR 
Wyrmling 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	16 (+2 size, +4 Dex), touch 16, flat-footed 12 		[I]Dancing lights[/I], immunities, unearthly grace	— 			— 
Very young 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	16 (+2 size, +4 Dex), touch 16, flat-footed 12 		[I]Ghost sound[/I]	 				— 			— 			 
Young 		10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	17 (+2 size, +4 Dex, +1 Cha), touch 17, flat-footed 13 		[I]Obscuring mist[/I]					— 			— 
Juvenile 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	17 (+2 size, +4 Dex, +1 Cha), touch 17, flat-footed 13 		[I]Entangle[/I]					— 			—		 
Young adult 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	18 (+2 size, +4 Dex, +2 Cha), touch 18, flat-footed 14 		DR 5/cold iron, [I]glitterdust[/I] 			— 			16
Adult 		10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	18 (+2 size, +4 Dex, +2 Cha), touch 18, flat-footed 14 		[I]Invisibility[/I]					— 			17
Mature 		10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	19 (+2 size, +4 Dex, +3 Cha), touch 19, flat-footed 15 		DR 10/cold iron, [I]speak with plants[/I] 		— 			18
Old 		10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	19 (+2 size, +4 Dex, +3 Cha), touch 19, flat-footed 15 		[I]Freedom of movement[/I]				— 			19
Very old 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	20 (+2 size, +4 Dex, +4 Cha), touch 20, flat-footed 16 		DR 15/cold iron, [I]hallucinatory terrain[/I] 		— 			20
Ancient 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	20 (+2 size, +4 Dex, +4 Cha), touch 20, flat-footed 16 		[I]Charm monster[/I]					— 			21
Wyrm 		10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	21 (+2 size, +4 Dex, +5 Cha), touch 21, flat-footed 17 		[I]Commune with nature[/I], DR 20/cold iron		— 			22
Great wyrm 	10 ft., fly 60 ft. (perfect), swim 20 ft. 	+4 	21 (+2 size, +4 Dex, +5 Cha), touch 21, flat-footed 17 		[I]Project image[/I]	 				— 			23
 

That seems fine. Or maybe we could drop the faerie drake Int to the black dragon progression, as that's a little slower, and maybe use this one (copper/brass) for the demon drakes. This Wis/Cha progression is probably fine for both sets of drakes.
 



They seem like they should have the fire subtype, but the original text only appears to give them fire resistance (at least if that's what the ring of fire resistance used to be). Maybe they're not quite draconic enough to have the subtype?
 

That appears to be the case. I just double-checked the 2e red dragon, and they have full immunity to fire. So how about scaling fire resistance by age categories? Maybe start 'em at 5, and move up by 5 every other category?
 



Assuming we're dropping the spell casting due to low HD like for the faerie dragon, then yes. But if we keep casting, then let's convert them as spells.
 

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