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Converting True Dragons

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RavinRay

Explorer
A warlocky demon drake and a psionic crystal drake! Woot!:D That makes my day!

Limited sorcerer progress, and a couple of really nice SLAs thrown in based on spells that are overlooked or neglected, and we can give each drake a distinctive set of powers.
 

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freyar

Extradimensional Explorer
How does the proposed caster level progression (0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5) look to you?
 





freyar

Extradimensional Explorer
Think we should strip out a few of the SLAs?

Treats Animal, Plant and Weather domain spells as arcane, like demiurge suggested?

Looking back at the original text ("Like faerie dragons, faerie drakes can become invisible at will."), maybe we should increase that to at will while reducing some other SLAs?
 

Shade

Monster Junkie
Yes, yes, and maybe not. :)

In the 3.5 Draconomicon version, faerie dragons are limited to 3/day for invisibility.
 

freyar

Extradimensional Explorer
But the CC/ToH version has at will invisibility. :p But 3/day is ok.

Ok, any of the SLAs in the spell lists and therefore replaced by spellcasting? Those would be good candidates to drop (besides invisibility, that is ;)).
 

Shade

Monster Junkie
I believe all the bolded ones could be covered by the drake's spell lists.

Spell-Like Abilities: At will—dancing lights, ghost sound (very young or older); 3/day—entangle (juvenile or older), glitterdust (young adult or older), invisibility (adult or older), obscuring mist (young or older), speak with plants (mature adult or older); 1/day—charm monster (ancient or older), commune with nature (wyrm or older), freedom of movement (old or older), hallucinatory terrain (very old or older), project image (great wyrm).

If we allow them to also cast spells from the Animal and Plant domains as arcane spells, it could trim the list a bit further.
 

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