Converting True Dragons

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Updated.

Class Skills: Climb, Jump, Tumble?

I'd say the stuff you have added to this all looks good.

They sound like pretty logical skills to me.

EDIT: Sorry for the "I agree"-style post, but it is your own fault for not making any mistakes for me to point out.:p
 

Nothing wrong with the "I agree" posts...it lets me know when we can move on. ;)

Suggestions for natural armor progression?
 
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Those skills look reasonable.

For natural armor, what about starting with 1, adding +1 per age category with the additional boosts associated with jumping size categories? So the progression would be: +1, +2, +3, +4, +7, +8, +9, +10, +11, +15, +16, +17.
 

I like it.

Updated.

Spell resistance progression?

Environment: Any land?

Organization: Solitary or pack (2-4)?

Treasure: Standard?
 
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SR= White Dragon SR -5? Or something like that? If we wanted to make these relatively weaker, we could just drop SR. They do have the dispelling breath, after all.

The rest is ok, but I could see double standard treasure, since they are dragons. ;)
 

Looking back over the original text, it appears they lack SR, instead moving into their breath weapon clouds to avoid magic. So I'm fine with dropping SR altogether.

I'm cool with double standard treasure.

Now the hard part...determining CR!

I'm thinking...

Challenge Ratings: Wyrmling 1/2; very young 1; young 2; juvenile 2; young adult 3; adult 4; mature adult 4; old 5; very old 6; ancient 7; wyrm 8; great wyrm 9
 
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CR is really tough on these, as there isn't anything comparable among the true dragons. However, your numbers seem fairly reasonable.
 


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