Converting True Dragons


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Cleon

Legend
Hmmm, if it's an innate 1st-level psion at young and juvenile ages it needs a minimum Int of 11 to manifest its 1st-level powers, so adding +1 Int per age (making all scores odd) is needed I think.

Works for me. Although that would give it five odd stats and only Dex as as even stat. Since we were talking about upping the Strength, how about giving them +1 Str and -1 Cha to give them 3 odd and 3 even?

Wyrmling--- (T) Str 12, Dex 18, Con 13, Int 9, Wis 11, Cha 10
Very Young-
(T) Str 12, Dex 18, Con 13, Int 9, Wis 11, Cha 12
Young------
(T) Str 12, Dex 18, Con 13, Int 11, Wis 13, Cha 12
Juvenile---
(T) Str 14, Dex 18, Con 13, Int 11, Wis 13, Cha 14
Young Adult
(T) Str 14, Dex 18, Con 13, Int 13, Wis 15, Cha 14
Adult----- (Sm) Str 16, Dex 16, Con 13, Int 13, Wis 15, Cha 16
Mature
---- (Sm) Str 16, Dex 16, Con 13, Int 15, Wis 17, Cha 16
Old-------
(Sm) Str 16, Dex 16, Con 13, Int 15, Wis 17, Cha 18
Very Old
-- (Sm) Str 16, Dex 16, Con 13, Int 17, Wis 19, Cha 18
Ancient
---
(Sm) Str 16, Dex 16, Con 13, Int 17, Wis 19, Cha 20
Wyrm
------
(Sm) Str 16, Dex 16, Con 13, Int 19, Wis 21, Cha 20
Great Wyrm-(Sm) Str 16, Dex 16, Con 13, Int 19, Wis 21, Cha 22
 

Shade

Monster Junkie
I'm fine with that, although we could leave Str unchanged since the "odd/even" bit is merely a trend, not a rule.
 



Cleon

Legend
Added to Homebrews.

Note that I used the demon drake as a template, so many demon drake-specific bits are hanging around.

Yes, there's the general stat-block at the beginning for a start. At the very least we'll want to change their Environment (warm deserts and underground?) and alignment (Usually Chaotic Good?).

They appear to have a particular fondness for gems, so I think we should tweak the Treasure to reflect that - double standard plus double goods (gems & jewellery only)?

That gives me an idea. I like the notion of making its AC's deflection bonus equal to its Cha bonus, like a Demon Drake's Unearthly Grace. Let's see how that works out in practice:

Wyrmling-- (Tiny) AC 17 (size +2, deflection +0, Dex +4, NA+1)
Very Young
(Tiny) AC 18 (size +2, deflection +1, Dex +4, NA+1)
Young-----
(Tiny) AC 18 (size +2, deflection +1, Dex +4, NA+1)
Juvenile--
(Tiny) AC 19 (size +2, deflection +2, Dex +4, NA+1)
Young Adult
(Tiny) AC 19 (size +2, deflection +2, Dex +4, NA+1)
Adult---- (Small) AC 19 (size +1, deflection +3, Dex +3, NA+2)
Mature
--- (Small) AC 20 (size +1, deflection +3, Dex +3, NA+3)
Old------
(Small) AC 21 (size +1, deflection +4, Dex +3, NA+3)
Very Old
- (Small) AC 21 (size +1, deflection +4, Dex +3, NA+3)
Ancient
--
(Small) AC 22 (size +1, deflection +5, Dex +3, NA+3)
Wyrm
-----
(Small) AC 23 (size +1, deflection +5, Dex +3, NA+4)
Great Wyrm(Small) AC 24 (size +1, deflection +6, Dex +3, NA+4)

That's not that far off from the original version, but the AC gets a bit higher at the top end. We could drop the NA to compensate:

Wyrmling-- (Tiny) AC 17 (size +2, deflection +0, Dex +4, NA+1)
Very Young
(Tiny) AC 18 (size +2, deflection +1, Dex +4, NA+1)
Young-----
(Tiny) AC 18 (size +2, deflection +1, Dex +4, NA+1)
Juvenile--
(Tiny) AC 19 (size +2, deflection +2, Dex +4, NA+1)
Young Adult
(Tiny) AC 19 (size +2, deflection +2, Dex +4, NA+1)
Adult---- (Small) AC 19 (size +1, deflection +3, Dex +3, NA+2)
Mature
--- (Small) AC 19 (size +1, deflection +3, Dex +3, NA+2)
Old------
(Small) AC 20 (size +1, deflection +4, Dex +3, NA+2)
Very Old
- (Small) AC 20 (size +1, deflection +4, Dex +3, NA+2)
Ancient
--
(Small) AC 21 (size +1, deflection +5, Dex +3, NA+2)
Wyrm
-----
(Small) AC 21 (size +1, deflection +5, Dex +3, NA+3)
Great Wyrm(Small) AC 22 (size +1, deflection +6, Dex +3, NA+3)

Hmm, that looks OK to me. What do you guys think?
 



Shade

Monster Junkie
All that sounds good.

All ancient crystal drakes are known to have the ability to go ethereal once per week, and they have the ability to transport up to four of their clan members with them. These ancient drakes often use this ability to travel to and forage on the plane of elemental Earth, as well as to escape capture or worse.

Should it have the Earth subtype?

Planar travel (like gem dragons) gained at the ancient category?

Planar Travel (Su): Gem dragons have the innate ability to pass instantly between the Material Plane and the Inner Planes, where they often make their homes.
 

Cleon

Legend
Should it have the Earth subtype?

Do gem dragons generally have the Earth subtype? If so, then I guess Crystal Drakes ought to to.

Planar travel (like gem dragons) gained at the ancient category?

Planar Travel (Su): Gem dragons have the innate ability to pass instantly between the Material Plane and the Inner Planes, where they often make their homes.

That looks fine by me.
 

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