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Converting Zeitgeist 5th edition to the Eberron world
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<blockquote data-quote="reighndragon" data-source="post: 8164303" data-attributes="member: 35732"><p>Thanks for the reply, I will surely look into these things and focus on finding the answers. There is a possibility I will only run Act 1 and 2 if it will diverge too much from Eberron in Act 3.</p><p></p><p>I think it fits perfectly for Eberron, in contrast to the other campaigns it has a wide magic feel to it. 1st to 3rd level spells and effects are widely applicable. Fourth and fifth level spells are known and can be found. Sixth level and above are extremely rare and could be legendary. Only very special persons could reach such levels (the pc's).</p><p></p><p>The dragons in Eberron have a prophetic vision of the world. They intervened with the giants 40.000 years ago and that didn't go particularly well for the world. As such they will not intervene again very quickly. If there are prophetic lines showing the intervention is not necessary (PC's fighting against the Obs), they will not intervene. As such my thought at the moment is to make Pemberton a member of the Draconic Chamber which keeps an eye on things. I don't know at the moment of this is still reasonable if I read the adventures he's involved. There are also some rogue dragons not part of the Chamber, although those are less powerful.</p><p></p><p>Let the PC's be the saviors of the world is one of the most important parts of running a campaign in the world of Eberron. They need to be in the spotlight, not some NPC.</p><p></p><p>At the moment I'm not really converting by just making notes of which could be which. Some factions have multiple options and I will decide when I've read the whole campaign.</p></blockquote><p></p>
[QUOTE="reighndragon, post: 8164303, member: 35732"] Thanks for the reply, I will surely look into these things and focus on finding the answers. There is a possibility I will only run Act 1 and 2 if it will diverge too much from Eberron in Act 3. I think it fits perfectly for Eberron, in contrast to the other campaigns it has a wide magic feel to it. 1st to 3rd level spells and effects are widely applicable. Fourth and fifth level spells are known and can be found. Sixth level and above are extremely rare and could be legendary. Only very special persons could reach such levels (the pc's). The dragons in Eberron have a prophetic vision of the world. They intervened with the giants 40.000 years ago and that didn't go particularly well for the world. As such they will not intervene again very quickly. If there are prophetic lines showing the intervention is not necessary (PC's fighting against the Obs), they will not intervene. As such my thought at the moment is to make Pemberton a member of the Draconic Chamber which keeps an eye on things. I don't know at the moment of this is still reasonable if I read the adventures he's involved. There are also some rogue dragons not part of the Chamber, although those are less powerful. Let the PC's be the saviors of the world is one of the most important parts of running a campaign in the world of Eberron. They need to be in the spotlight, not some NPC. At the moment I'm not really converting by just making notes of which could be which. Some factions have multiple options and I will decide when I've read the whole campaign. [/QUOTE]
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