reighndragon
Explorer
Introduction
At the start of my last campaign (2014-15) the Zeitgeist adventure path was not yet finished and I didn't want to start an adventure path without knowing how it would end. So I converted Curse of the Crimson Throne to 5th edition DND, set in Q'Barra in the Eberron world and started running it. However this campaign is coming to its resolution so I want to start a new campaign. I really love the Eberron world and think the Zeitgeist adventure path is still a very good adventure path for this setting, although because of its conspiracy it needs a lot more work for conversion.
I browsed the internet but couldn't find a conversion yet, so I'll have to start from scratch. Does anybody know if someone already did work for a conversion to Eberron? I expect the conversion to take at least several months.
"Short" stance on where I am now:
I will replace the city of Flint with the city of Passage in Aundair. I wil increase its population to 180.000 which is significantly less than the 800.000 of Flint, but comparable to the Aundairian capital of Fairhaven and the other biggest cities in Eberron. The setting is a lot less industrial and more in the arcane sciences, but this still fits. Magical industry can still have its pollution
Flint has been made the industrial centre for Aundair at the start of the war and has grown a lot through work for people fleeing from the area between Aundair and Thrane, which has seen a lot of battle in the Last War. The industrialization of Aundair has been a big part in the independence of The Eldeen Reaches.
At the moment I think the Obs will be coupled to the Emerald Claw and Vol. Although this could change if I read the later adventures. House Cannith West will also be involved for making a new Warforged Colossus without using a creation forge and thus not violating the treaty of Thronehold.
Themes:
Dockers - as written, small adjustments
Eschatologists - Puritans of the silver flame
Gunsmith - as written, but focus on magical weapons, wands etcetera, it's a wandslinger.
Martial Scientist - As written, the two largest schools of learning are in Xandrar and Rekkenmark.
Skyseer - not sure yet, but probably connected to the Wardens of the Wood or the Gatekeepers, with use of the Observatories in the Eldeen Reaches.
Spirit Medium - not world specific can be used as written, maybe ties to the Elves of Aerenal as teachers.
Technologist - not a theme, is represented as the artificer or magewrights of the setting.
Vekeshi Mystics - New organisation of former Cyrans after the Mourning.
Yerasol Veteran - Last War veteran
Dragon marked House - A theme connected to the dragonmarked houses.
I would like to keep the amount of themes the same as originally.
Maps
For map purposes I will need to decrease the scale of the city with a factor of 4. I don't think this will give a problem with the adventures time restrictions on travel as stated in for instance the 2nd and 5th installment, allthough I haven't read all adventures yet. Is there a high resolution map of Flint and Central District available without any text and numbers on them?
Legal issues
I want to rewrite the Player's Guide with the Conversion to Eberron. I don't want to get into any problems with copyright issues. I know Eberron as a world is availlable through the DM's Guild, but I don't know what the status is for the Zeitgeist adventure path. If I would post the converted Player's Guide on this forum would that be a problem?
Ending
Sorry for the long post, but if anyone is interested in helping, feel free to reply. I will try to keep this post up to date if any significant changes are made or if more points are added. Maybe make a link to a document later on.
At the start of my last campaign (2014-15) the Zeitgeist adventure path was not yet finished and I didn't want to start an adventure path without knowing how it would end. So I converted Curse of the Crimson Throne to 5th edition DND, set in Q'Barra in the Eberron world and started running it. However this campaign is coming to its resolution so I want to start a new campaign. I really love the Eberron world and think the Zeitgeist adventure path is still a very good adventure path for this setting, although because of its conspiracy it needs a lot more work for conversion.
I browsed the internet but couldn't find a conversion yet, so I'll have to start from scratch. Does anybody know if someone already did work for a conversion to Eberron? I expect the conversion to take at least several months.
"Short" stance on where I am now:
I will replace the city of Flint with the city of Passage in Aundair. I wil increase its population to 180.000 which is significantly less than the 800.000 of Flint, but comparable to the Aundairian capital of Fairhaven and the other biggest cities in Eberron. The setting is a lot less industrial and more in the arcane sciences, but this still fits. Magical industry can still have its pollution
Flint has been made the industrial centre for Aundair at the start of the war and has grown a lot through work for people fleeing from the area between Aundair and Thrane, which has seen a lot of battle in the Last War. The industrialization of Aundair has been a big part in the independence of The Eldeen Reaches.
At the moment I think the Obs will be coupled to the Emerald Claw and Vol. Although this could change if I read the later adventures. House Cannith West will also be involved for making a new Warforged Colossus without using a creation forge and thus not violating the treaty of Thronehold.
- RHC will be the Royal Eyes of Aundair
- Aundairian royalty has made a pact with the Unseen Court (Unseen Court is situated in the Eldeen Reaches and Aundair), but is still inherited by family lines.
- No limitations on flight.
- Teleportation is blocked by Gold as written
- No guns, but wandslinging and magical siege weapons.
- No dead magic area
- Danor will be presented partially by House Cannith and House Orien, and partially by Breland.
- Ber is represented by Droaam
- Crisilllyir is represented by Thrane
- Drakr is part the Mror Holds and part Karrnath
- Elfaivar is not a nation, but represented by organisations, maybe part Eldeen Reaches.
- Yerasol are islands in Lake Galifar close to the Blackcap mountains and the city of Xandrar.
- Srasama, not clear what to do with her. The big apocalyptic part is the mourning, I think the hatred of the Eladrin is changed to a hatred by Shifters due to the Silver Crusade.
- The Seals will be the seals made by the Gatekeepers to imprison Daelkyr into Khyber. The Ancients will be the Gatekeepers.
- The Dreaming is a layer of Thelanis
- The Bleak Gate is a Shadow demiplane of Khyber with connections to Mabar (shadow demiplanes are described in Exploring Eberron by Keith Baker)
- Eladrin are coupled to Thelanis.
- Deva will be replaced by Kalashtar. Yes this means the Governor will not be as long in office.
- Tieflings are extremely rare but I like having the Jierre family being the Dukes of Xandrar. The influence of the Blackcap mountains has caused Tieflings to exist in this city. (This city also has a relatively large Blood of Vol following).
- The nihilists of the dwarves will be the Puritans of the Silver Flame in Aundair. Not the same philosophy but they do have their radicals.
- I'm not sure yet which theme is presented by what part of the druidic sects of Eberron. All of them are applicable for a part of a theme, but no one overlaps exactly.
- All the other planes sealed are shadow demiplanes in Khyber with links to the normal planes and their respective moons as described in Exploring Eberron.
- Because they are demiplanes connected to Khyber no long term planar travel is possible to these demiplanes. House Orien is funding research how to use these demiplanes to have fast travel to other places linked to the same demiplane, but no significant progress has been made.
Themes:
Dockers - as written, small adjustments
Eschatologists - Puritans of the silver flame
Gunsmith - as written, but focus on magical weapons, wands etcetera, it's a wandslinger.
Martial Scientist - As written, the two largest schools of learning are in Xandrar and Rekkenmark.
Skyseer - not sure yet, but probably connected to the Wardens of the Wood or the Gatekeepers, with use of the Observatories in the Eldeen Reaches.
Spirit Medium - not world specific can be used as written, maybe ties to the Elves of Aerenal as teachers.
Technologist - not a theme, is represented as the artificer or magewrights of the setting.
Vekeshi Mystics - New organisation of former Cyrans after the Mourning.
Yerasol Veteran - Last War veteran
Dragon marked House - A theme connected to the dragonmarked houses.
I would like to keep the amount of themes the same as originally.
Maps
For map purposes I will need to decrease the scale of the city with a factor of 4. I don't think this will give a problem with the adventures time restrictions on travel as stated in for instance the 2nd and 5th installment, allthough I haven't read all adventures yet. Is there a high resolution map of Flint and Central District available without any text and numbers on them?
Legal issues
I want to rewrite the Player's Guide with the Conversion to Eberron. I don't want to get into any problems with copyright issues. I know Eberron as a world is availlable through the DM's Guild, but I don't know what the status is for the Zeitgeist adventure path. If I would post the converted Player's Guide on this forum would that be a problem?
Ending
Sorry for the long post, but if anyone is interested in helping, feel free to reply. I will try to keep this post up to date if any significant changes are made or if more points are added. Maybe make a link to a document later on.