For a few years now, the Gears of Revolution has been a sort of white whale of campaigns that I've wanted to run, but in my unending desire to make things as difficult as possible on myself, this rendition of Zeitgeist is not one of the usual sort. Instead of Flint, we have the City of Passage, the second largest metropolis in Aundair. The great conspiracy hangs onto the powers of Breland, House Cannith, and House Orien, and it is not a grinding gear of revolution, but a glowing mark. Eberron is one of my favorite settings, and one that this group of mine often plays in, so the majority of the party has a decent familiarity of the setting, which in retrospect may make certain aspects of this campaign that I force perhaps all that more obvious.
This campaign is being run in Pathfinder 2e, using the conversion by Miro Musci on this board. Previously, I also did a short Savage Worlds campaign based in a city that had somehow survived the Mourning thanks to a pair of Kundarak and Lyrandar excoriates declaring independence from Cyre at a particularly lucky time. Events from that campaign, as well as Embers of the Last War and The Ghosts of Saltmarsh, which was run by one of the players, may be noted here.
The Royal Eyes:
The first major difference is in the structure of the agency. Here, we follow agents of the Royal Eyes of Aundair, the crown's foremost intelligence agency which covers both domestic and international incidents, espionage, and intelligence. The local Passage branch holds an office of the Guardian Eye, the half of the REA that focuses on Counterintelligence, Criminal Investigations, Information Protection within Aundair borders. I told my players to imagine fantasy FBI surrounded by fey politics, inspired by the X-Files. Naturally, they immediately drifted to something more Harry Du Bois than Fox Mulder, which begs the secondary title.
The agents themselves are as follows:
Radros Serra ir'Tralen: Khoravar (Half-elf) Investigator
Radros is the son of a pair of minor nobles from Fairhaven, and earned a Bachelor's of Arcana in Wizardry from Arcanix. He intended to go for a graduate, but due to pressure from his parents decided to join the Aundairan military. His somewhat prestegious record found him a place in the Eyes after the end of the Last War.
Rhys Torwraenok: Elven Thaumaturge
Rhys, interestingly enough, also did several years at Arcanix, but instead of earning a degree found himself disillusioned with the typical academic process. He dropped out after realizing that structure didn't fit well with his worldview, and decided to focus more on a "vibe" based course of research. His knowledge of the esoteric earned him a position in the Eyes, a fact which astounds Radros to no end.
Dewey d'Sivis: Gnome Bard
Dewey is one of the many House Liasons to the Crown, and has specialty knowledge in information gathering, suspect interrogation, and countercharms. As a member of House Sivis, he has particular resources at his disposal, but knows that, if necessary, he may need to choose where his loyalty lies.
Duren Thorne: Human Monk
Trained in the great Fist of Dol Arrah, a monastery hidden within the Starpeak mountains, Duren has spent most of his adult life as a high-profile bodyguard for the high nobility, particularly one Juren ir'Wynarn, the Queen's son. Sworn to protect the nation and the crown, none can say that his patriotism is anything less than unmatched. However, after the unexpected exile of his ward Juren, he found himself somewhat lost back to his training, until he received a quite rapid instruction from the Royal Minister of High Magic to relocate to Passage and assist the Eyes. The purpose or meaning of what he's doing here is unclear.
As of now, we've made our way through three sessions, starting with The Dying Skyseer. Our record of finishing and sticking with stories and campaigns is quite good, so I hope that come a couple years from now, I can be proud of my players' level 20 characters and the story they've made.
But for now, of course, we have a new agent, a dead woman, and only the slightest hint to the existence of the grandest conspiracy Khorvaire has ever seen.
Welcome to 999 YK.
This campaign is being run in Pathfinder 2e, using the conversion by Miro Musci on this board. Previously, I also did a short Savage Worlds campaign based in a city that had somehow survived the Mourning thanks to a pair of Kundarak and Lyrandar excoriates declaring independence from Cyre at a particularly lucky time. Events from that campaign, as well as Embers of the Last War and The Ghosts of Saltmarsh, which was run by one of the players, may be noted here.
The Royal Eyes:
The first major difference is in the structure of the agency. Here, we follow agents of the Royal Eyes of Aundair, the crown's foremost intelligence agency which covers both domestic and international incidents, espionage, and intelligence. The local Passage branch holds an office of the Guardian Eye, the half of the REA that focuses on Counterintelligence, Criminal Investigations, Information Protection within Aundair borders. I told my players to imagine fantasy FBI surrounded by fey politics, inspired by the X-Files. Naturally, they immediately drifted to something more Harry Du Bois than Fox Mulder, which begs the secondary title.
The agents themselves are as follows:
Radros Serra ir'Tralen: Khoravar (Half-elf) Investigator
Radros is the son of a pair of minor nobles from Fairhaven, and earned a Bachelor's of Arcana in Wizardry from Arcanix. He intended to go for a graduate, but due to pressure from his parents decided to join the Aundairan military. His somewhat prestegious record found him a place in the Eyes after the end of the Last War.
Rhys Torwraenok: Elven Thaumaturge
Rhys, interestingly enough, also did several years at Arcanix, but instead of earning a degree found himself disillusioned with the typical academic process. He dropped out after realizing that structure didn't fit well with his worldview, and decided to focus more on a "vibe" based course of research. His knowledge of the esoteric earned him a position in the Eyes, a fact which astounds Radros to no end.
Dewey d'Sivis: Gnome Bard
Dewey is one of the many House Liasons to the Crown, and has specialty knowledge in information gathering, suspect interrogation, and countercharms. As a member of House Sivis, he has particular resources at his disposal, but knows that, if necessary, he may need to choose where his loyalty lies.
Duren Thorne: Human Monk
Trained in the great Fist of Dol Arrah, a monastery hidden within the Starpeak mountains, Duren has spent most of his adult life as a high-profile bodyguard for the high nobility, particularly one Juren ir'Wynarn, the Queen's son. Sworn to protect the nation and the crown, none can say that his patriotism is anything less than unmatched. However, after the unexpected exile of his ward Juren, he found himself somewhat lost back to his training, until he received a quite rapid instruction from the Royal Minister of High Magic to relocate to Passage and assist the Eyes. The purpose or meaning of what he's doing here is unclear.
As of now, we've made our way through three sessions, starting with The Dying Skyseer. Our record of finishing and sticking with stories and campaigns is quite good, so I hope that come a couple years from now, I can be proud of my players' level 20 characters and the story they've made.
But for now, of course, we have a new agent, a dead woman, and only the slightest hint to the existence of the grandest conspiracy Khorvaire has ever seen.
Welcome to 999 YK.