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Converting Zeitgeist 5th edition to the Eberron world
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<blockquote data-quote="reighndragon" data-source="post: 8165310" data-attributes="member: 35732"><p>Thank you for the great reply. English is also not my first language so I understand your point and am very grateful for your help. I'm really interested in your conversion and what you did. If your notes are in a different language, I'm dutch and learned french and german in highschool.</p><p></p><p>For the planes at the moment I'm using the planes of Zeitgeist as shadow demiplanes in Khyber as described in Exploring Eberron by Keith Baker. Each demiplane has a link to the normal planes in the Ring of Syberis. As such the sealing of these demiplanes has been done by the Gatekeeper rituals in the past. Further reading of the adventures might change this though.</p><p></p><p>In my conversion there will be in alliance between the Fey Titans and the royal family of Aundair. This pact is probably from the start of the Last War, but it could be older. The Fey Titans will rise up to Aundair either in defense of the Eldeen Reaches or too much industrialisation in Aundair. </p><p></p><p>I agree with two dragons in disguise is too much for Eberron. The minister of magic in Aundair is the brother of queen Aurala and Pemberton is not really fitting for dragon behaviour in Eberron. So maybe no dragons in disguise? The brother of the queen could be replaced by a dragon of the Chamber, because they know something important for the world is going to happen in Aundair and they want first hand knowledge. </p><p>I've started reading in the 6th adventure and I was thinking about making Pemberton a rakshasha allied to the Overlord of War (Rak Tulkhesh), a higher member of the Lords of Dust, maybe even Mordakhesh himself. I know the minotaurs in Droaam are servants to Rak Tulkhesh, and I think the gnolls not in the Znir Pact are also servants of Rak Tulkhesh.</p><p>I do like your idea of making Pemberton an important member of Cannith South. This might increase the struggles with Cannith West in Aundair. I have to think about this and read further in the adventures before making a decision. </p><p></p><p></p><p> No I'm not. My first inclanation was using the Aurum also, and I am going back and forth between them. I read about the Blood of Vol religion and thought this fitted better with the Thieves of Life in Aundair. Thus making the Obs be represented by the Emerald Claw and Lady Vol. It's probably better to make this choice after reading all the adventures. Both me and my players like shades of gray compared to black and white so maybe the Aurum will be better. </p><p></p><p>Thanks for the warning about the climactic end I really need to get these right.</p><p></p><p>Which cities did you use for the lightning rail route in adventure 4? I'm thinking about starting in Sharn and ending in Thaliost (adding a track to the map between Flamekeep and Thaliost). The biggest issue I have is with Nalaam. As written this would not be a city in Thrane. I'll make it a special line that stops each night which normally is not the case for the lightning rail. Normal stops would be: Sharn, Wroat, Starilaskur, Vathirond, Aruldusk, Sigilstar, Flamekeep, Daskaran, and finally Thaliost. The second issue is the long distance between Wroat and Starilaskur. How did you solve these issues?</p></blockquote><p></p>
[QUOTE="reighndragon, post: 8165310, member: 35732"] Thank you for the great reply. English is also not my first language so I understand your point and am very grateful for your help. I'm really interested in your conversion and what you did. If your notes are in a different language, I'm dutch and learned french and german in highschool. For the planes at the moment I'm using the planes of Zeitgeist as shadow demiplanes in Khyber as described in Exploring Eberron by Keith Baker. Each demiplane has a link to the normal planes in the Ring of Syberis. As such the sealing of these demiplanes has been done by the Gatekeeper rituals in the past. Further reading of the adventures might change this though. In my conversion there will be in alliance between the Fey Titans and the royal family of Aundair. This pact is probably from the start of the Last War, but it could be older. The Fey Titans will rise up to Aundair either in defense of the Eldeen Reaches or too much industrialisation in Aundair. I agree with two dragons in disguise is too much for Eberron. The minister of magic in Aundair is the brother of queen Aurala and Pemberton is not really fitting for dragon behaviour in Eberron. So maybe no dragons in disguise? The brother of the queen could be replaced by a dragon of the Chamber, because they know something important for the world is going to happen in Aundair and they want first hand knowledge. I've started reading in the 6th adventure and I was thinking about making Pemberton a rakshasha allied to the Overlord of War (Rak Tulkhesh), a higher member of the Lords of Dust, maybe even Mordakhesh himself. I know the minotaurs in Droaam are servants to Rak Tulkhesh, and I think the gnolls not in the Znir Pact are also servants of Rak Tulkhesh. I do like your idea of making Pemberton an important member of Cannith South. This might increase the struggles with Cannith West in Aundair. I have to think about this and read further in the adventures before making a decision. No I'm not. My first inclanation was using the Aurum also, and I am going back and forth between them. I read about the Blood of Vol religion and thought this fitted better with the Thieves of Life in Aundair. Thus making the Obs be represented by the Emerald Claw and Lady Vol. It's probably better to make this choice after reading all the adventures. Both me and my players like shades of gray compared to black and white so maybe the Aurum will be better. Thanks for the warning about the climactic end I really need to get these right. Which cities did you use for the lightning rail route in adventure 4? I'm thinking about starting in Sharn and ending in Thaliost (adding a track to the map between Flamekeep and Thaliost). The biggest issue I have is with Nalaam. As written this would not be a city in Thrane. I'll make it a special line that stops each night which normally is not the case for the lightning rail. Normal stops would be: Sharn, Wroat, Starilaskur, Vathirond, Aruldusk, Sigilstar, Flamekeep, Daskaran, and finally Thaliost. The second issue is the long distance between Wroat and Starilaskur. How did you solve these issues? [/QUOTE]
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