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Converting Zeitgeist 5th edition to the Eberron world
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<blockquote data-quote="reighndragon" data-source="post: 8165842" data-attributes="member: 35732"><p>I really like your ideas about the planes and I think I will use them in my campaign. I do think Shavarath as the plane of War being close during the Last War is more appropriate than Fernia. Do you have a list of the planes of Eberron and which qualities you gave them? I would be very interested. To let my players shuffle with the planes sounds really epic and something they will remember for a long time.</p><p></p><p>As I read in your post you made the Bleak Gate part in Flint a manifest zone to Dolurrh. I think a manifest zone to Mabar would be more appropriate, although souls go to Dolurrh and it is the realm of the dead. Why did you choose for Dolurrh and not Mabar?</p><p></p><p>After reading your points I'm convinced the change of Pemberton to Merrix is the most Eberron way. It fits the story and it fits the setting. Now let's hope one player will be a member of Cannith West. The no dragon option is better I think. Let the brother be the minister of magic. He'll be someone with a stomic ailment. This is why he never eats in public, but let the party members guess why. </p><p></p><p>Thanks for your input for adventure 4. I think I'm going to put Nalaam in Aruldusk. This is a former Brelish city and as such could be a lot less "Thranish". Trekhom can be Vathirond, so the monster attack is by monsters from the Gray mist just before the train enters the city.</p></blockquote><p></p>
[QUOTE="reighndragon, post: 8165842, member: 35732"] I really like your ideas about the planes and I think I will use them in my campaign. I do think Shavarath as the plane of War being close during the Last War is more appropriate than Fernia. Do you have a list of the planes of Eberron and which qualities you gave them? I would be very interested. To let my players shuffle with the planes sounds really epic and something they will remember for a long time. As I read in your post you made the Bleak Gate part in Flint a manifest zone to Dolurrh. I think a manifest zone to Mabar would be more appropriate, although souls go to Dolurrh and it is the realm of the dead. Why did you choose for Dolurrh and not Mabar? After reading your points I'm convinced the change of Pemberton to Merrix is the most Eberron way. It fits the story and it fits the setting. Now let's hope one player will be a member of Cannith West. The no dragon option is better I think. Let the brother be the minister of magic. He'll be someone with a stomic ailment. This is why he never eats in public, but let the party members guess why. Thanks for your input for adventure 4. I think I'm going to put Nalaam in Aruldusk. This is a former Brelish city and as such could be a lot less "Thranish". Trekhom can be Vathirond, so the monster attack is by monsters from the Gray mist just before the train enters the city. [/QUOTE]
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