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Converting Zeitgeist 5th edition to the Eberron world
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<blockquote data-quote="paulstrait" data-source="post: 8529337" data-attributes="member: 94961"><p>Hmm, yeah that makes a lot of sense. I'm not sure what I'm going to do with the Cannith stuff. I had set it up as potentially part of a power struggle within the Cannith West branch, and at the end, once the Duke killed himself in jail, I had them vacate the building they were doing business in in Passage. The scandal was all the opportunity House Orien needed to eject them essentially from the city.</p><p></p><p></p><p></p><p>So I haven't really decided exactly. Eldrantulku is an overlord and he works through Rakshasa, and there was an old Dragon article about Duke Janar ir'Edar that had him involved with a cult connected to the Lords of Dust, so I figured I throw stuff out in that direction and then figure it out later (sometimes I just give clues and such out like that and see what my players end up caring about before I figure out the fine details).</p><p></p><p>As for what the PF2 stuff means, basically the first activation allows them to cast the spell Dimensional Anchor which essentially dispels efforts to teleport a target from one plane to another. For the wielder, any attempt to teleport them would be dispelled (essentially the wand would make a roll against the DC of the spellcaster trying to teleport them). That stuff was to try to replicate the original ability of the wand. I added the second activation because Eldrantulku encourages paranoia and discord -- basically it allows a once per day casting of the spell Paranoia after a critical hit with a spell attack. That spell causes someone to temporarily turn on their allies if they fail a saving throw.</p></blockquote><p></p>
[QUOTE="paulstrait, post: 8529337, member: 94961"] Hmm, yeah that makes a lot of sense. I'm not sure what I'm going to do with the Cannith stuff. I had set it up as potentially part of a power struggle within the Cannith West branch, and at the end, once the Duke killed himself in jail, I had them vacate the building they were doing business in in Passage. The scandal was all the opportunity House Orien needed to eject them essentially from the city. So I haven't really decided exactly. Eldrantulku is an overlord and he works through Rakshasa, and there was an old Dragon article about Duke Janar ir'Edar that had him involved with a cult connected to the Lords of Dust, so I figured I throw stuff out in that direction and then figure it out later (sometimes I just give clues and such out like that and see what my players end up caring about before I figure out the fine details). As for what the PF2 stuff means, basically the first activation allows them to cast the spell Dimensional Anchor which essentially dispels efforts to teleport a target from one plane to another. For the wielder, any attempt to teleport them would be dispelled (essentially the wand would make a roll against the DC of the spellcaster trying to teleport them). That stuff was to try to replicate the original ability of the wand. I added the second activation because Eldrantulku encourages paranoia and discord -- basically it allows a once per day casting of the spell Paranoia after a critical hit with a spell attack. That spell causes someone to temporarily turn on their allies if they fail a saving throw. [/QUOTE]
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