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<blockquote data-quote="TiQuinn" data-source="post: 9428814" data-attributes="member: 4871"><p>Honest take - In the case of something like Cosmere, I think you're either a fan and devour that stuff already or you're not going to connect at all, and it's maybe not worth trying to run a TTRPG off of it. I certainly wouldn't drop that game on a bunch of people who've never read Sanderson's work. </p><p></p><p>In general, though, I don't think you want to infodump. I think you want to let little pieces come out in drips and drabs, and you keep the game focused on the characters and whatever it is that they are doing, and let stuff come out at the rate they are willing to engage with it -- not when you want to give it. Meaning, if there's a weird altar to some important god in your campaign, and the players start investigating it and asking questions about what it's used for and who is it for, that's when I'll start letting backstory come out. I try to let the players ask the question first because it's being driven by them. I find that exposition just goes through one ear and out the other for most players.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9428814, member: 4871"] Honest take - In the case of something like Cosmere, I think you're either a fan and devour that stuff already or you're not going to connect at all, and it's maybe not worth trying to run a TTRPG off of it. I certainly wouldn't drop that game on a bunch of people who've never read Sanderson's work. In general, though, I don't think you want to infodump. I think you want to let little pieces come out in drips and drabs, and you keep the game focused on the characters and whatever it is that they are doing, and let stuff come out at the rate they are willing to engage with it -- not when you want to give it. Meaning, if there's a weird altar to some important god in your campaign, and the players start investigating it and asking questions about what it's used for and who is it for, that's when I'll start letting backstory come out. I try to let the players ask the question first because it's being driven by them. I find that exposition just goes through one ear and out the other for most players. [/QUOTE]
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