The discussion around the Cosmere RPG kickstarter got me thinking about how we go about presenting setting information to players who have not, and probably won't, read the books or your primer or anything else. This is especially oriented toward worlds that have unusual or novel settings (Like Roshar in the Stormlight Archives) and you can't simply rely on tropes and assumptions (aka "it's like Earth except where we say it isn't.")
So, what do you do to present the world to the players? Do you infodump? Do you expect them to research? Do you provide a primer? And how does the players' lack of knowledge interact with the (assumed) knowledge of the PC?
So, what do you do to present the world to the players? Do you infodump? Do you expect them to research? Do you provide a primer? And how does the players' lack of knowledge interact with the (assumed) knowledge of the PC?