GrimCo
Hero
I'm lazy DM. I usually only have very crude, bare bones outline of the setting to begin with.
My process goes something like this.
Get together with guys for a coffee/beer. Give short sales pitch about idea for campaign. This includes brief description of the setting, this includes style and themes in game Then, depending on how interested they are, we discuss more, they ask questions, i answer them. They give constructive feedback. If we decide to actually play it, only then i do some more detailed world building, but not too much. I like to leave lots of space for things to evolve organically trough play.
My process goes something like this.
Get together with guys for a coffee/beer. Give short sales pitch about idea for campaign. This includes brief description of the setting, this includes style and themes in game Then, depending on how interested they are, we discuss more, they ask questions, i answer them. They give constructive feedback. If we decide to actually play it, only then i do some more detailed world building, but not too much. I like to leave lots of space for things to evolve organically trough play.