Thomas Shey
Legend
You say you've "seen a number", and my instinctive inclination was to agree, then I looked on Kickstarter just to find some funny examples to mock for us, and I'm not really seeing any actual examples! We look at the "pretty good Kickstarter" range (what, like north of $100k? higher?) that IP-based games operate in (often they're very far north of that), all the non-IP KS'd TTRPGs I can see have, in fact got support and people playing them and so on, even 7th Sea 2nd Edition (amazingly, I didn't think it would have).
Why would I limit it to Kickstarters that high? Most of the time when kickstarters want that much money, they're planning to do a lot of hardcopy material and add-ons and/or are big ticket producers in the first place. I'm looking at KSes that got multiples of what they asked for, but still either have faded from view or never got all that much visibility in the first place.
Just taking from my own Kickstarters (I'm mildly embarrassed to admit I have a superbacker flag):
Some of those haven't completely vanished from view, but I'd be surprised if most of the people in this thread have even heard of half of them.
Whereas like the Altered Carbon RPG, have you even ever heard of that? It made $370k. Even the people who like it say "Wow no-one plays this, huh?" I'd be extremely confident in claiming many times as many people are playing Forbidden Lands, which made $295k, and is original.
I guess there's Invisible Sun, which seems to be owned-but-not-played, but like, I kind of thought that was the point (and surely one of the maniacs on this board has made his group play it!).
I don't want to argue a point I'm too lazy to research too strongly, but lazy casual "looking at a big list of RPGs that made money on KS and having to scroll past all the videogames KS doesn't let you exclude" tends to support my position imho. Not exactly compelling evidence I admit!
Well, anything is going to be anecdotal, but if you don't limit yourself to big ticket games, I think the numbers look quite different. Most big-ticket non-IP games are from people who already have a fanbase to ride on (I wouldn't list Shadow of the Weird Wizard for example, because it had it sown already established quasi-fandom in the RPG community right out the gate).