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<blockquote data-quote="payn" data-source="post: 9428829" data-attributes="member: 90374"><p>I dont put much effort into games unless I know I have invested players. For example, a one shot probably has a few paragraphs at most describing what the game will be about. For campaign play. I always use a players campaign guide. This is a 5-10 page document that is a mix of setting info with character options included within. If a player cant at least read through that (some pages will have no interest as they are likely about class and ancestry not picked by the player anyway) then I probably dont want you in my campaign. </p><p></p><p>Once the campaign has been kicked off, I keep a discord server going. Folks can ask questions and I can post lore and rules and such as we go. I use Foundry so the players have a file full of notes I created about NPCs and important places they can review after they have been revealed in the game. So, a combination of established notes and organic discovery as the game goes on.</p></blockquote><p></p>
[QUOTE="payn, post: 9428829, member: 90374"] I dont put much effort into games unless I know I have invested players. For example, a one shot probably has a few paragraphs at most describing what the game will be about. For campaign play. I always use a players campaign guide. This is a 5-10 page document that is a mix of setting info with character options included within. If a player cant at least read through that (some pages will have no interest as they are likely about class and ancestry not picked by the player anyway) then I probably dont want you in my campaign. Once the campaign has been kicked off, I keep a discord server going. Folks can ask questions and I can post lore and rules and such as we go. I use Foundry so the players have a file full of notes I created about NPCs and important places they can review after they have been revealed in the game. So, a combination of established notes and organic discovery as the game goes on. [/QUOTE]
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