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<blockquote data-quote="Kannik" data-source="post: 9430081" data-attributes="member: 984"><p>For a few campaigns I've adopted a two-prong approach that has worked really well. </p><p></p><p>If the campaign world is an original/new one, I will write up a 1-2 page overview of the world, often presented from (or some portion of it is) some "in-world" source. Sometimes that's a narrative story, sometimes it's from an ancient tome, sometimes it's from a person in the lore. Beyond some basic "hard" world facts, the most important thing for me is to indicate a campaign's tone and flavour, and give a sense of the style of adventuring about to be had. It may also lay the groundwork for why the characters have come together and are working/adventuring together. </p><p></p><p>The second prong (or only prong, if we're playing in a published campaign world everyone is familiar with) is to create an up to one page long personalized intro for each character. These touch on their history/backstory (as provided by the players) and then tell a story about the past month or three that brings the character right up to the moment at the start of the campaign. This allows me not only to make it personal for each character/player, but also provide a bit more world info that would be useful for that individual player in RPing their character (plus some uncommon knowledge that the character might know), without 'boring' the other players. </p><p></p><p>The best part I've found about the one-pagers however is that it facilitates dropping into the campaign kind of 'in media res', with the characters/players already invested and interested and smoothing over any awkward first few sessions as everyone finds their feet.</p><p></p><p>As things progress, for more specific or detailed information in the campaign it gets included in descriptions as we play along, sometimes with me noting that a particular character(s) would know something, or know something more, about this particular thing.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9430081, member: 984"] For a few campaigns I've adopted a two-prong approach that has worked really well. If the campaign world is an original/new one, I will write up a 1-2 page overview of the world, often presented from (or some portion of it is) some "in-world" source. Sometimes that's a narrative story, sometimes it's from an ancient tome, sometimes it's from a person in the lore. Beyond some basic "hard" world facts, the most important thing for me is to indicate a campaign's tone and flavour, and give a sense of the style of adventuring about to be had. It may also lay the groundwork for why the characters have come together and are working/adventuring together. The second prong (or only prong, if we're playing in a published campaign world everyone is familiar with) is to create an up to one page long personalized intro for each character. These touch on their history/backstory (as provided by the players) and then tell a story about the past month or three that brings the character right up to the moment at the start of the campaign. This allows me not only to make it personal for each character/player, but also provide a bit more world info that would be useful for that individual player in RPing their character (plus some uncommon knowledge that the character might know), without 'boring' the other players. The best part I've found about the one-pagers however is that it facilitates dropping into the campaign kind of 'in media res', with the characters/players already invested and interested and smoothing over any awkward first few sessions as everyone finds their feet. As things progress, for more specific or detailed information in the campaign it gets included in descriptions as we play along, sometimes with me noting that a particular character(s) would know something, or know something more, about this particular thing. [/QUOTE]
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