VorpalBunny
Explorer
Half-baked D&D re-tread? Nope. Absolutely not. There's nothing at all "half-baked" about Urb Arc. Sure, Urb Arc and D&D share a lot of similiarities (fantasy setting, similiar monsters, etc.) but there is still enough disparity between the two "settings" to make Urb Arc worthwhile.
IMO, Urb Arc is all about "Stranger in a Strange Land," not "urban dungeon crawl" (although admittedly it can be run as such). Yeah, there are drow, bugbears and magic but they're not iconic D&D drow and bugbears. These creatures have been taken away from their world and stranded in ours with no foreseeable way to return. How will they adapt to modern life? What changes must they make to do so? How do magical beings fit into things since magic isn't ubiquitous (or at least doesn't have to be)...
Bottom line: Urban Arcana is a "setting-lite" toolkit for running modern fantasy campaigns. How use use the tools in the kit are up to you.
IMO, Urb Arc is all about "Stranger in a Strange Land," not "urban dungeon crawl" (although admittedly it can be run as such). Yeah, there are drow, bugbears and magic but they're not iconic D&D drow and bugbears. These creatures have been taken away from their world and stranded in ours with no foreseeable way to return. How will they adapt to modern life? What changes must they make to do so? How do magical beings fit into things since magic isn't ubiquitous (or at least doesn't have to be)...
Bottom line: Urban Arcana is a "setting-lite" toolkit for running modern fantasy campaigns. How use use the tools in the kit are up to you.