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convince my players EoM is balanced
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2772452" data-attributes="member: 20805"><p>I think it is balanced with the Core system in a way.. you lose some power, but gain flexibility and some nasty non-direct damage powers.</p><p></p><p> I have been "experimenting" with mix games since I bought EoM.. and played characters at low, mid, and ludicrous levels...</p><p> Let me tell you, a 20th level EoM mage can lay some serious nastiness about!</p><p>I playing an 8th level EoM focused on Transform and Illusion just to see if I could keep up with a very munkiny group, without using Evoke or Heal lists. I had no problem and ended up being the most useful character in the group. I could not dish out the same amounts of damage as everybody else in a straight up slug-fest.. which is why I never got into one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>However, balance is perceived through the lens of game styles. In some games the Bard is woefully underpowered.. yet in others he is one of the best choices of character to play. So to with magic systems. A game style that caters to inventive and spontaneous, non-direct damage style shortcuts will favor EoM. On teh other hand, a game were direct damage is the order of the day, EoM will appear weak.</p><p></p><p> So.. end result. You want your players to see EoM as being as powerful as Core? Set up scenarios where direct damage wont help as much. Have combats were casters actually spend the 2 rounds to craft a spell instead of relying on signature spells.</p><p></p><p> Good luck!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2772452, member: 20805"] I think it is balanced with the Core system in a way.. you lose some power, but gain flexibility and some nasty non-direct damage powers. I have been "experimenting" with mix games since I bought EoM.. and played characters at low, mid, and ludicrous levels... Let me tell you, a 20th level EoM mage can lay some serious nastiness about! I playing an 8th level EoM focused on Transform and Illusion just to see if I could keep up with a very munkiny group, without using Evoke or Heal lists. I had no problem and ended up being the most useful character in the group. I could not dish out the same amounts of damage as everybody else in a straight up slug-fest.. which is why I never got into one ;) However, balance is perceived through the lens of game styles. In some games the Bard is woefully underpowered.. yet in others he is one of the best choices of character to play. So to with magic systems. A game style that caters to inventive and spontaneous, non-direct damage style shortcuts will favor EoM. On teh other hand, a game were direct damage is the order of the day, EoM will appear weak. So.. end result. You want your players to see EoM as being as powerful as Core? Set up scenarios where direct damage wont help as much. Have combats were casters actually spend the 2 rounds to craft a spell instead of relying on signature spells. Good luck! [/QUOTE]
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