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<blockquote data-quote="Endroren" data-source="post: 8900492" data-attributes="member: 5011"><p>Just to clarify, building that system is actually what the project is about. We're not just launching a system we've been working on that fits our own interpretation of what is needed. Rather, we're taking a set of core design principals and values, concepts developed in part by working with both the players and designers, and using that as the roadmap for development. At the core of it all is a goal to build a new fantasy RPG system that is easy for 5E players to adopt and easy for 5E creators to convert to—but we are NOT "reskinning" 5E.</p><p></p><p>Community feedback (from both players and designers) is a key element of this process. Meanwhile, our Consulting Designers are there to keep us on the right track, leveraging their experience and talent to ensure that the end result is a top quality game. I'm taking on the Lead Designer/Writer role, but I see myself more like the gamemaster than the author. I will help lay out a framework and a path, and then Consulting Designers and the community at large will determine where the project goes. This avoids the "design by committee" effect but ensures that this is a community endeavor and not one person's vision. Feedback and playtest will be vital to the process.</p><p></p><p>This is why we need folks like all of you involved. We're already gathering feedback in the Facebook group (so if you're on Facebook please join and make your voice heard), but we want to hear it here as well. This will ramp up even more when the Kickstarter launches.</p><p></p><p>We aren't trying to create the perfect system for everyone - that's impossible. We're trying to create a really fun system that people will love playing and publishers/creators can use without any fears of someone taking it away in the future. It won't be the right solution for everyone, but if we succeed, it will be a great option for many. And not owned by us but literally turned over to the world.</p></blockquote><p></p>
[QUOTE="Endroren, post: 8900492, member: 5011"] Just to clarify, building that system is actually what the project is about. We're not just launching a system we've been working on that fits our own interpretation of what is needed. Rather, we're taking a set of core design principals and values, concepts developed in part by working with both the players and designers, and using that as the roadmap for development. At the core of it all is a goal to build a new fantasy RPG system that is easy for 5E players to adopt and easy for 5E creators to convert to—but we are NOT "reskinning" 5E. Community feedback (from both players and designers) is a key element of this process. Meanwhile, our Consulting Designers are there to keep us on the right track, leveraging their experience and talent to ensure that the end result is a top quality game. I'm taking on the Lead Designer/Writer role, but I see myself more like the gamemaster than the author. I will help lay out a framework and a path, and then Consulting Designers and the community at large will determine where the project goes. This avoids the "design by committee" effect but ensures that this is a community endeavor and not one person's vision. Feedback and playtest will be vital to the process. This is why we need folks like all of you involved. We're already gathering feedback in the Facebook group (so if you're on Facebook please join and make your voice heard), but we want to hear it here as well. This will ramp up even more when the Kickstarter launches. We aren't trying to create the perfect system for everyone - that's impossible. We're trying to create a really fun system that people will love playing and publishers/creators can use without any fears of someone taking it away in the future. It won't be the right solution for everyone, but if we succeed, it will be a great option for many. And not owned by us but literally turned over to the world. [/QUOTE]
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