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Coolest. Gaming Set-up. Evar.

Boredflak said:
Paizo is currently publishing downloadable maps of their adventures that have all DM-only info removed. No editing necessary.

I've started using them Jans (Whispering Cairn) last weekend.

Nice idea - but I do find the resolution to be too low to bear with zooming to the appropriate scale.
 

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interwyrm said:
Mitsubishi's LED DLP Projector that is coming out at the end of this year should be ideal for this sort of project. It is small (hand sized) and uses led's (no $500 lamps, also longer lamp life.)

Uhmm. We know. That's the projector I was ranting about above a half-dozen posts up.

Nice idea - but by all published info they have released - it's too dim.
 

http://www.chait.net/index.php?p=794

The question is if you really need more than 250 lux if you are working with throw distances of 2 meters or less given the brightness my 1100 ANSI lumens (~400 lumens in real world conditions) projector produces at 2 meters throw distance. I have to turn down brightness and switch over to eco mode to prevent getting color distortion (too much white, wrong contrast).
 
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Steel_Wind said:
I've started using them Jans (Whispering Cairn) last weekend.

Nice idea - but I do find the resolution to be too low to bear with zooming to the appropriate scale.

What resolution are you projecting? We're at about 55 pixels per projected inch (that is 55 pixels per map square). When I rasterize the Paizo PDF at 600dpi via photoshop, I get about 85 pixels per map square. Scale it down, and I'm in business.

Here's the image I rasterized. Does that look like what you're working with.

I certainly wouldn't complain if it were higher resolution, but it's totally useable as is. Now I may be singing a different tune if I got a newer, brighter, high-res projector...
 


Boredflak said:
We're at about 55 pixels per projected inch (that is 55 pixels per map square). When I rasterize the Paizo PDF at 600dpi via photoshop, I get about 85 pixels per map square. Scale it down, and I'm in business.

You are using a SVGA?

At 55/inch that's only a 11"x14.5" image (smaller than an open book).

Even at XGA it's still only 14"x19".

Seems like 40pixels/inch is about the most you would need. That's still 40/inch projected at XGA for a 19"x25" image (only 95'x125' in scale).
 

jodyjohnson said:
You are using a SVGA?

At 55/inch that's only a 11"x14.5" image (smaller than an open book).

Even at XGA it's still only 14"x19".

Seems like 40pixels/inch is about the most you would need. That's still 40/inch projected at XGA for a 19"x25" image (only 95'x125' in scale).

You know, my math came up the same. I was just going from my "working" map file. 26 pixels per map square was what I had in my head from memory. Our projected map is about 36 inches across. Maybe I opened a map that was 10 feet per square.
 

Steel_Wind said:
Rasterize? I just imported and then...

*looks down and kicks rock*

Ok. ;)

What exactly should I be doing to get a nice big purty image like that?

Just open the file in Photoshop. When you get the "Rasterize Generic PDF Format" dialog box, choose 600 pixels/inch. Make sure the "Anti-aliased" and "Constrain Proportions' checkboxes are checked.
 

OK, after having the setup ready for testing I switched over to the software side. Programs like Fantasy Grounds, Klooge, Open RPG et al seem to be the way to go if you have a dual-head setup. You just open the master application and the client application on the same computer and connect them to each other. Then you have the client tool on the projector and the master screen on the notebook monitor. Since most of those online rpg tools seem to have pretty good masking and layering features it looks like this should work out pretty nicely.

Now my question is only which of those programs I should use. Has anyone of you guys any experience running those applications in a notebook/projector setup? Which one is the easiest to use? I was only able to test Klooge now and there I am able to undock the map window and have onlythat active, thus preventing the players to see the rest of the Klooge GUI. Fantasy Works trial version is 1.01, but the retail one is 1.05 so I don't know if there have been any significant changes that would make it better than Klooge. The rest of the programs I did not test yet, but perhaps someone else has.

Any input? Ideas? Anything?
 

Howdy, just found this thread. I thought I'd toss up a link to some pictures of what we're doing in Las Vegas (Sin City OGREs - Organization of Gamers and Roleplaying Enthusiasts).

http://www.sincityogres.com

Pretty similar setup to what I've seen here. The boom is available from amvona.com:
http://www.amvona.com/v7/shop/?page=shop/flypage&view=1&product_id=1826
I got mine off ebay for $100 (+$50 shipping).

The projector is a Panasonic PT-LM1U-C with a custom mount to attach to the boom end. Of all the projectors I looked at this had a nice short throw distance and sufficient lumens for our needs. I got mine for about $700 on some online website. I almost forgot to mention that the weight of the projector was a concern. This one weighed in at less that 4lbs.

The application we use for display is Macromedia's Flash after the images are initially created in Dundjinni and then edited again in Photoshop for final tweaking. Macromedia's Flash allows for a "full screen" view without the title bar, and menu bar etc. Makes for a cleaner/fuller image on the table IMHO. We programmed an interface for the DM to make it real user friendly. Point and click to control the map (and audio files).

Also, you need to see (or hear) what we've been doing with the audio for our adventures! We added some theme music and action sounds that the DM can just click to play. We call the whole thing our "Tech Enhanced" adventures. We try to do one a month for the public gamers of our club. If you go to the website http://www.sincityogres.com and click on the link that says, "click to play audio promo" you'll get the idea of what kind of audio files we're including with the adventure.

Take Care All! And good luck with your projector projects!

Mike S.
 

Into the Woods

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