Steel_Wind
Legend
A 34"x 60" playing surface is a 69" diagonal image. (though at a standard 4:3 image perspective on that table size, your max image is a shade under 60").
For the most part, you need to temper your expectations or get one of a handful of projectors out there with a short throw lens unit.
At a 5'6" measurement from ceiling to surface of the table - you are effectively getting a thow of about 4'8" to 5', depending on your projector's depth and mounting style. That's not a real happy number.
This is a touch less than average for tabletop gaming throw distance at a sit down table. There are real advantages to playing at coffee table height with a projector - and the extra 12"-18" of throw is the main advantage. (You can increase your throw distacne by using indirect projection through a mirror.)
But that's not the main point. My main point is simpler:
When you are playing with a projector, you have to remember that your tabletop map scrolls. When your whole map scrolls digitally in all directions, there generally is no need when depicting a dungeon or cave environment to be projecting beyond a 36"-44" diagonal surface as that is more than sufficient to show the areas of any practical interest to the party. Battle is generally not going to occur at distances greater than 2-3 feet in miniature terms.
Sometimes when fighting outside, you do want the extra space. With most projectors, you aren't going to get this. Please remember that for as often as this occurs (which is infrequently) the rest of your table didn't vanish. It's still there. If you play with a 1" square white grid presentation pad as a projection surface on top of anormal battlemat - you can still easily measure off areas outside the main "projected" zone if need be on the battlemat.
Apart from the technical issue of throw distance to the table (which can be a considerable problem with most projectors) the other issue is one of pixel density. Pixel density issues do not magically go away with a short throw lens.
The larger you make your image, pixel density decreases and the more blurry and less detailed your projected map gets. It also reduces the brightness of your image too. The result is that you start chasing your tail the bigger you make the projected image.
If you re-read the thread, you will see that Jody Johnson bought a Hitachi CP-S225WAT (another comparable option would be the Sony VPL-DS100).
The S225WAT is an older tech using a LCD and SVGA projection for 800x600 resolution. The contrast is low compared to a modern DLP - but it *does* produce a larger image in a short throw.
Jody's setup "damns the torpedoes" and goes for size over sharpness of picture. He also used a small mirror for indirect projection on to his gaming table. His pics are thumbnailed on page 9. His mirror setup is quite ingenious and it gets the job done.
The trade-off with this approach is that when pixel density drops, your image loses detail. For an old skool dungeon map like Jody is showing in his pics - this is not going to be much of an issue. For a NWN or NWN2 map - or one of the more glitzy maps from the new Dungeon Magazine - the image is most definitely not going to be all you want it to be when it's 60" on the diagonal.
That said, it still kicks the crap out of a battlemat or tact-tiles.
For the most part, you need to temper your expectations or get one of a handful of projectors out there with a short throw lens unit.
At a 5'6" measurement from ceiling to surface of the table - you are effectively getting a thow of about 4'8" to 5', depending on your projector's depth and mounting style. That's not a real happy number.
This is a touch less than average for tabletop gaming throw distance at a sit down table. There are real advantages to playing at coffee table height with a projector - and the extra 12"-18" of throw is the main advantage. (You can increase your throw distacne by using indirect projection through a mirror.)
But that's not the main point. My main point is simpler:
When you are playing with a projector, you have to remember that your tabletop map scrolls. When your whole map scrolls digitally in all directions, there generally is no need when depicting a dungeon or cave environment to be projecting beyond a 36"-44" diagonal surface as that is more than sufficient to show the areas of any practical interest to the party. Battle is generally not going to occur at distances greater than 2-3 feet in miniature terms.
Sometimes when fighting outside, you do want the extra space. With most projectors, you aren't going to get this. Please remember that for as often as this occurs (which is infrequently) the rest of your table didn't vanish. It's still there. If you play with a 1" square white grid presentation pad as a projection surface on top of anormal battlemat - you can still easily measure off areas outside the main "projected" zone if need be on the battlemat.
Apart from the technical issue of throw distance to the table (which can be a considerable problem with most projectors) the other issue is one of pixel density. Pixel density issues do not magically go away with a short throw lens.
The larger you make your image, pixel density decreases and the more blurry and less detailed your projected map gets. It also reduces the brightness of your image too. The result is that you start chasing your tail the bigger you make the projected image.
If you re-read the thread, you will see that Jody Johnson bought a Hitachi CP-S225WAT (another comparable option would be the Sony VPL-DS100).
The S225WAT is an older tech using a LCD and SVGA projection for 800x600 resolution. The contrast is low compared to a modern DLP - but it *does* produce a larger image in a short throw.
Jody's setup "damns the torpedoes" and goes for size over sharpness of picture. He also used a small mirror for indirect projection on to his gaming table. His pics are thumbnailed on page 9. His mirror setup is quite ingenious and it gets the job done.
The trade-off with this approach is that when pixel density drops, your image loses detail. For an old skool dungeon map like Jody is showing in his pics - this is not going to be much of an issue. For a NWN or NWN2 map - or one of the more glitzy maps from the new Dungeon Magazine - the image is most definitely not going to be all you want it to be when it's 60" on the diagonal.
That said, it still kicks the crap out of a battlemat or tact-tiles.

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