Mark CMG
Creative Mountain Games
jodyjohnson said:Only thing left would be to tilt the table.
Aren't there some sort of prism lenses use to offset that very thing?
jodyjohnson said:Only thing left would be to tilt the table.
Steel_Wind said:2400 MP is a nice unit. When this thread started (nearly two years ago!) it was about $1,000.00 more than it is listing for now.
It is XGA, has a throw range competitive with most. At 5'9" - it's in the 42" diagonal range.
Contrast is 2000:1 or better. Brightness wise...at 3000 ANSI the biggest problem with the unit is that it may be TOO bright. That's a whole lot of VOOM in the ANSI lumens category. You can have too much of good thing. Certainly when the bulb is new and has yet to start to dim a bit, running that thing at full power may blast your player's eyes back in their skulls.
Run it in econo mode and you should be fine. Plus, at 36 db, it's a little loud at max brightness anyways.
Price at $1,049 right now is pretty good. You might look for a deal on a BenQ with similar features that includes a free lamp - some web dealers offer those.
But if Dell has your attention, I expect you'll be happy with it.
ra-punzel72 said:Hi there
My biggest problem is that I can not zoom out enough in NWN 2 (in NWN 1 too!) to display bigger maps in whole. Is there a possibility to do this?
Thx alot
RA-Punzel![]()
Steel_Wind said:In "game" you are not able to zoom out far enough. The references to using NWN1 (and 2) in this thread refer to displaying a map in the toolset - not "in game".
ra-punzel72 said:I understand, we did this too in NWN 1. Is it possible to move a character around in the toolset of NWN 2 (or 1), so it simulates our thief exploring the area?
Steel_Wind said:You could manually slide a character around in the toolset I suppose...
But really - use a miniature. That's what all of this projection stuff is for![]()