Search for CR1 monsters for a solo boss (Bugbear, Brown Bear, Ghoul, Specter), or a CR1/2 along with some minions (Hobgoblin leading kobolds; Gnoll leading hyenas; Lizardfolk and some lizards). Remember that numbers do matter, specially on this level, so one more bad guys than the party can mean some serious disadvantage. However, set piece battles can be pretty deadly at this level. You could fall from a goblin crit easily. Try to avoid those. This is where those lesser adventures take place like protecting a caravan, cleaning some bad guys from a tavern, surviving a short trip, facing natural enemies, beasts, and you shouldn't be LV1 for more than a session. However, it doesn't need to be like this. You can make a good setpiece, if you give the players some advantage. For instance, a villager tells them that the Hobgoblin comes to the town at sunset. The party can lay traps and ambush the hobgoblin, or, as I used in my campaign, apply a really scary boss who's trying to accomplish something, maybe with some low level minions, and the party must not fight this bad guy, but try to stop his plans, or just protect a single important person from the havoc.
(In my first session, the party was in a druid village in a forest when some goblins and orcs attacked, leaded by a young green dragon. While the dragon laid waste of the village, the party was asked to save the the tribe leader's daughter, and they faced some goblins on the way, while every turn the dragon was breathing poison and flinging druids left and right around them, not really caring. As I planned, the dragon had a goal there, and wouldn't bother with 4 little guys on the middle of the tribe, unless they were foolish enough to try to shoot at the dragon).