RangerWickett
Legend
You know what's cool in gaming?
It's cool when a half-dozen heroes wrack their brains to try to figure out the identity of the killer of Dragons.
It's cool when the GM is unfazed by things like players defeating the villain too early, and instead he just uses it to make the campaign even better.
It's cool when you can sit across from the GM, stare into his eyes, and be truly afraid of the Temple of Elemental Evil.
It's cool when the GM can show up with dice and an idea, and can trust that the players will make the game one of the best yet.
It's cool when the reluctant hero accepts his role as leader (even if it's only in the epilogue).
It's cool when a player asks if he can GM in your setting.
It's cool when players not only do fan-art, fan-fiction, or fan-rules for your setting, they publish them.
It's cool when your group consists of four gnomes, and nobody's ashamed to admit it.
It's cool when the GM trusts you enough to let you play the weak-willed nasty guy in his Call of Cthulhu game, because he knows you'll help creep the rest of the group out.
It's cool when half-Elves pack heat.
It's cool when Piratecat reads your storyhour and says, "That's cool."
My games aren't that cool, but I've been privileged to play in a few that are like that.
It's cool when a half-dozen heroes wrack their brains to try to figure out the identity of the killer of Dragons.
It's cool when the GM is unfazed by things like players defeating the villain too early, and instead he just uses it to make the campaign even better.
It's cool when you can sit across from the GM, stare into his eyes, and be truly afraid of the Temple of Elemental Evil.
It's cool when the GM can show up with dice and an idea, and can trust that the players will make the game one of the best yet.
It's cool when the reluctant hero accepts his role as leader (even if it's only in the epilogue).
It's cool when a player asks if he can GM in your setting.
It's cool when players not only do fan-art, fan-fiction, or fan-rules for your setting, they publish them.
It's cool when your group consists of four gnomes, and nobody's ashamed to admit it.
It's cool when the GM trusts you enough to let you play the weak-willed nasty guy in his Call of Cthulhu game, because he knows you'll help creep the rest of the group out.
It's cool when half-Elves pack heat.
It's cool when Piratecat reads your storyhour and says, "That's cool."
My games aren't that cool, but I've been privileged to play in a few that are like that.