Coolness: A Tribute to the GMs I've Gamed With

You know what's cool in gaming?

It's cool when a half-dozen heroes wrack their brains to try to figure out the identity of the killer of Dragons.

It's cool when the GM is unfazed by things like players defeating the villain too early, and instead he just uses it to make the campaign even better.

It's cool when you can sit across from the GM, stare into his eyes, and be truly afraid of the Temple of Elemental Evil.

It's cool when the GM can show up with dice and an idea, and can trust that the players will make the game one of the best yet.

It's cool when the reluctant hero accepts his role as leader (even if it's only in the epilogue).

It's cool when a player asks if he can GM in your setting.

It's cool when players not only do fan-art, fan-fiction, or fan-rules for your setting, they publish them.

It's cool when your group consists of four gnomes, and nobody's ashamed to admit it.

It's cool when the GM trusts you enough to let you play the weak-willed nasty guy in his Call of Cthulhu game, because he knows you'll help creep the rest of the group out.

It's cool when half-Elves pack heat.

It's cool when Piratecat reads your storyhour and says, "That's cool."

My games aren't that cool, but I've been privileged to play in a few that are like that.
 

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Morpheus said:
It's cool when players can get beat up, lose everything they have and still say they had a great time. :cool:

It's cool when players can get beat up AGAIN, lose everything AGAIN they have and still say they had a great time.
Let's not make this a habit--OK ;)
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It's cool when a player calls early the next day to see what he missed to get caught back up in the story.

It's not cool when you have a fever and wake up dreaming about the game:eek:
 
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Ryan, thanks for the sentiment, but you did only play in, like, 5 or 6 sessions. Lesse:
  1. Assaulting the dam, fighting the force mage. You tried to take him out by stone-shaping the wall of the dam to create a hole from which a geyser of water would spray, but he trapped you inside a bubble of water with a wall of force spell.
  2. Heading back to the frontline, you got attacked by the Red Riders, and Neil's character cut off the the hand of one of them as they teleported away.
  3. That one game where Jessie visited, and you had to go on a mission to recover the body of a dead dragon. You fought the blood dragonlings. Didn't I inadvertently almost kill someone because I forgot how much damage Dragon-breath deals?
  4. Then you left to bring the Dragon horns back, and got caught in the path of an army on open terrain. Ted's weretiger nearly got himself killed, except that after they fireballed him, the field caught fire so they couldn't track him down to finish him off.
  5. You returned the horns, and met Psiana, who was in human form so that you and her attendants wouldn't be unnerved. Inky and 41 ended up talking a lot with Psiana's daughter, Trilla, who was encountering strange poltergeists. I think it was around this session that you left, actually, though you might've been around for . . .
  6. This session, in which you were ambushed by a Seren strike team, led by the Red Riders. You dramatically managed to prevail, and at one point there were a half-dozen celestial dire badgers on the field, tearing it up. I know that after this session you were gone, though.

It was fun then, but to be fair, having you around to lighten the mood helped things a lot. Ted powergamed a bit too much, Raul had no moral compass to guide his PC, and Neil's brooding had no cheerful Gnomish heroism to counteract it. Once you left, the group turned bad again. ;)
 

Morpheus said:
It's cool when players can get beat up, lose everything they have and still say they had a great time. :cool:

Been there, done that one. Twilight 2000 game, GM that was a totaly 'by the seat of his pants', he made it all up as he went. Boy did he hose us but good, and I think everyone at that session went "Well we got shafted royally, wasn't that cool?". :p

That was my intro to Role Playing games, a bunch of gun-bunnies (munchkins) raisin' hell.

Hatchling Dragon
 

It was fun then, but to be fair, having you around to lighten the mood helped things a lot. Ted powergamed a bit too much, Raul had no moral compass to guide his PC, and Neil's brooding had no cheerful Gnomish heroism to counteract it. Once you left, the group turned bad again.

I love complements.


After playig Inky, gnomes are my favorite race. I might make a Mystic Theurge version of him for 3.5. :)
 

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