Because it is *not* inside the rules. Any 'additional' magic is at the DM discrestion.Sil said:And every DM ought to have a very good reason to quash something inside the rules.
Because it is *not* inside the rules. Any 'additional' magic is at the DM discrestion.Sil said:And every DM ought to have a very good reason to quash something inside the rules.
IcyCool said:Although I would mark this one as a childish answer, it is still quite valid.
Patryn of Elvenshae said:So, this one's childish, but "I'm the DM; I win," isn't?
Many of us have been down this road quite a number of times.IcyCool said:As to creating a magic item not found in the DMG, that is indeed an optional rule variant, and in that variant it does state that the DM should evaluate carefully any new magic items.
Sil said:Although it's true that the magic item creation rules are more open-ended than some, that doesn't mean they aren't rules. They aren't a "variant" like "roll initiative every round of combat" is a variant.
DMG said:And just as you have to be careful about new spells, you need to be careful with new magic items.
Sil said:Patryn of Elvenshae; Thanks, I was thinking I was in a bizzaro world of child Nazi DM's
Sil said:Shadeus; Epic is not core. I mentioned this in the first post.
Sil said:Nail; I did not know this. Could you point me to these discussions, please? I would rather read than solicit rehashed discussions.
True.IcyCool said:Er, it's in the SRD. Did you mean just the three main books? That might explain the confusion.