The trick to that is to find a reason for it to get "consumed" to power a new ability - your focus on nature changes your channeling, for instance, so you lose the ability to spontaneously Cure/Inflict (and Turn/Rebuke) at the same time you gain the ability to spontaneously Summon, for instance.Dagredhel said:Instead of using cleric, fighter, rogue, and wizard as the "basic" classes, it might make more sense to start with something like the generic classes from Unearthed Arcana. That way, you wouldn't be "stuck" (as much) with vestigial abilities from your first 5 character levels. For example, a Druid wouldn't necessarily have to have Turn Undead.
A couple of reasons for the choice...Dagredhel said:One important modification you'd have to make for it to really work well would be to offer an alternative to armor and shield profociencies. Otherwise they'd just be wasted on many builds. Weapon Groups would be nice, too, for further customization.
Jack's Druid is great. I'd hesitate to require both the Animal and Plant Domains, though... any of the elemental Domains seem equally appropriate. (A few custom Domains would probably fit, too--- things to do with seasons, weather, renewal or rebirth, or even something like vermin.)
Yeah - focused fighter, no problem.Dagredhel said:Monk would work well as a full BAB PrC entered from Fighter/Warrior. It'd be a way to make the suboptimal choice of unarmed combat pay off, and it wouldn't really hurt to delay the "mystical" stuff to 5th level or higher.
Jack Simth said:A couple of reasons for the choice...
1) The pairing is pretty exclusive to nature dieties; the elemental domains, not so much.
2) I wanted to maximize the amount of overlap with the domain lists and the Druid spell list, and through that, minimize the "extras" that domains bring to a build; everything on those two domains is also on the Druid list already.
3) Both domains are Core. There are, what, two dieties in the PHB that have both domains?
4) They provide Knoweledge(Nature) as a class skill - which is pretty much required for any Druid PrC.
Siberys said:If you're going "core four" I'd suggest replacing wizard with sorcerer, unless your group really likes wizards, of course. Mostly personal preference, but I find them to be more elegant and simpler to build than wizards.
Phlebas said:would work in that you start off as a 'natural' and then learn the complicated way to cast more / bigger spells......
Dagredhel said:Instead of using cleric, fighter, rogue, and wizard as the "basic" classes, it might make more sense to start with something like the generic classes from Unearthed Arcana.
Nor is the Bard a Fighter/Rogue/Sorcerer multiclass character.Li Shenron said:I am unconvinced by the Druid, but every other class would work as a PrCl.
The Druid doesn't convince me because it's really not a "prestige cleric". It's a different religion.