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<blockquote data-quote="James Jacobs" data-source="post: 5199700" data-attributes="member: 23937"><p>You remember correctly. The way that a monk's unarmed strike damage increases is on a different progression than how natural attack damage dice increase, for one thing, and thus Improved Natural Attack ends up being BETTER for monks at some levels than others (or simply doesn't make sense due to the two different dice progressions).</p><p></p><p>Further, the monk's damage dice progression is what it is for game balance issues. Allowing a feat that increases that damage allows monks to break those rules. </p><p></p><p>The monk, simply put, was not built with Improved Natural Attack in mind, and Improved Natural Attack was built pretty much solely for monsters as a way to help keep advanced monster attacks relevant as they gain in strength.</p><p></p><p>Feel free, of course, to houserule it if you want! But it's not an idle choice to prevent monks from taking this feat—it was never INTENDED to be available for monks for balance and flavor issues.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 5199700, member: 23937"] You remember correctly. The way that a monk's unarmed strike damage increases is on a different progression than how natural attack damage dice increase, for one thing, and thus Improved Natural Attack ends up being BETTER for monks at some levels than others (or simply doesn't make sense due to the two different dice progressions). Further, the monk's damage dice progression is what it is for game balance issues. Allowing a feat that increases that damage allows monks to break those rules. The monk, simply put, was not built with Improved Natural Attack in mind, and Improved Natural Attack was built pretty much solely for monsters as a way to help keep advanced monster attacks relevant as they gain in strength. Feel free, of course, to houserule it if you want! But it's not an idle choice to prevent monks from taking this feat—it was never INTENDED to be available for monks for balance and flavor issues. [/QUOTE]
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