Mercule
Adventurer
Crothian said:Okay, then let us try this on for size we take the fighter and switch out some class skills. We can do that by the core (DMG 174 modifyng character classes). And their examples of doing this are much more extreme then altering a skill list. So, saying it is not possible using only the core rules is not exactly accurate.
I can see what you're saying, and you're technically correct. I really think it's a matter of following the letter of the scenario, rather than the spirit. Just because the rules say it's okay to make houserules doen't make games with houserules "core only".
Of course, I'm coming from a perspective where I've considered using core-only specifically because I'm sick of doing little tweaks, along with the volumes of official supplimental material I can't keep track of.
On the other hand, if I did run core-only, the one exception I could see me making would be to dump paladin, replacing it with swashbuckler. I see the swashbuckler as being an archetype much, much more distinct from rogue/fighter than the paladin is from cleric/fighter. (In fact, I could probably come up with three or for good, non-overlapping arguments for why the paladin should be eliminated as a base class, but that's a completely different discussion.)