eamon
Explorer
I don't get it. I've had players that have used spiked chains, and when I was a player I had a character once that used one. It's a pretty decent strategy, and is also nice because it keeps the melee dude a little busy and he has a few options unlike the spellcaster which always has enough choices.Bad Paper said:I had to go with the choice that has never reared its head in one of my games: the whip/chain stuff. When equipment has its own attached rules, and draws everything down into its black hole of Suck, well, you get my vote.
The other rules aren't bad enough that I steer around them. hell, I've even used counterspelling.
Why the hate? what own attached rules? It's not that complex is it? It's just a reach weapon, and trip (trip is SOO easy compared to grapple), and prone (which is usually no more than a -4 to attack and AC, and +4 to ranged AC). I actually _like_ these chains, because they make tripping actually attractive, and distract from horrors like grappling :-D. Some people find balance issues, but I've never noticed that to be that bad.