Core Rules Survivor: Round 1 (is over)

Of these rules, which is your FAVORITE?

  • Counterspell mechanics: throwing away my action to maybe stop yours

    Votes: 1 1.0%
  • Multi-classing: save stacking, favored class, XP penalties, Monk & Paladin restrictions

    Votes: 22 21.8%
  • Massive Damage Save

    Votes: 4 4.0%
  • Turn Undead: look-up tables are so 30 years ago

    Votes: 1 1.0%
  • Level loss (energy drain, death)

    Votes: 14 13.9%
  • Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain

    Votes: 4 4.0%
  • Dodge feat mechanics

    Votes: 4 4.0%
  • Pokemounts

    Votes: 14 13.9%
  • Grappling mechanics

    Votes: 7 6.9%
  • Tripping mechanics

    Votes: 6 5.9%
  • Other special attack wonkyness (sunder, disarm); and size modifiers to all special attacks

    Votes: 2 2.0%
  • Skill granularity: Listen / Search / Spot vs. Perception, Hide / Move Silently vs. Stealth, etc.

    Votes: 14 13.9%
  • Fixed Skill DCs (e.g. Diplomacy & Tumble)

    Votes: 8 7.9%

  • Poll closed .

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For pete's sake, how can I really -like- any of these? Couldn't we have voted for the least favorite, like usual?

Ugh. I guess level drain isn't too bad. It's mostly just a fixed negative modifier to everything.
 

What was wrong with tripping?
Opposed strength checks with size modifier: works fine for wolves and stuff.

I would call the rules for being prone (crawling? standing up?) far more problematic.
 

I loves me my multiclassing. I don't hold with the restrictions, though. But you should really be asking for the least liked rule.
 

Should have had us vote for the one we like least. From the poll stats we can already see which one people like most, which will likely be the winner. Still a great idea though.
 

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