JimAde said:Trainz: I think Hellhound meant that Turn Resistance is weak under the variant. Not that the variant is weaker than the regular rules.
Trainz said:Oh...
Well, in that case, IMC I ruled that turn resistance actually applies on the critters Will save, not on damage.
Thus, if a critter has +4 TR, he has 20% more chance of suffering only half damage.
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Put me in this camp. Turning undead should...i don't know...TURN them, not BURN them. The variant turning makes it seem like the turner is erupting in positive energy or something, which, while not outside the description of turning, seems rather aggressive (positive energy burst).Coredump said:But I really dislike the fact that it is a 'divine undead fireball'. It just doesn't seem to have the feel of turning undead. Mechanically the variant is fine, thematically I don't like it.
werk said:Put me in this camp. Turning undead should...i don't know...TURN them, not BURN them. The variant turning makes it seem like the turner is erupting in positive energy or something, which, while not outside the description of turning, seems rather aggressive (positive energy burst).
Also, how does the variant work with rebuking undead...seems like you wouldn't want to damage your new slaves (or maybe you do, your call).
I don't mind the standard turning rules, but it could be simplified greatly.