I'm really looking forward to L.A. - when can I expect it?RangerWickett said:Lyceian Arcana, the sequel to EOM-Revised, will contain versions of the core spellcasting classes, with guidelines for using the EOM system in the core rules. Converting all the core spells would be a huge task, and unfortunately not one I'm up to.

I'm planning on chipping away at the d20 core spells, but the main reason I made the wiki page is so a community can work on it. If 10 people only did 10 spells, that would be 100 spells. I'm also noticing that many spells are just duplicates of one another (not surprising).
RangerWickett said:I am looking into a simplified version of EOM, but the problem is that the core magic system isn't simple itself, so it's hard to dumb it down and still keep all the fun stuff. EOM is designed to be elegant and consistent, but I wanted to keep almost all the same options the core rules allow.
I suppose a truly simple version of the rules would just have the 11 spells, with no elemental/creature type/alignment differentiation. Flexibility balancing would be a greater issue here, perhaps, but it would make things easy if everything just did one thing.
Don't make it too simple. Really the system isn't too complicated now and has some wiggle room for DM interpretation (which is good and bad). All you really need is a bunch of spells and I'm trying to chip away at that.
RangerWickett said:I've been trying to rewrite Transform to mesh with the Level Adjustment rules in the monster manual, but I keep hitting snags with creatures that don't have LA, like animals or other nonsentient things.
Since many things won't have level adjustments, I wouldn't use that. CR will always be listed and is a good simple rule of thumb for the power of a critter (at least the short term power for a combat - which is where spells will usually be used). So just keeping the MP cost related to CR will work well for me. Maybe add in some MP costs to just alter size.
RangerWickett said:Oh, but speaking of fireball, I realized probably the best way to do fireball as a 5-MP spell is to give it a 10-ft. radius, 5d6 damage, range of touch. Charge a rock with the spell, and throw the rock so that it goes off wherever it lands.
Nice. I'll post this as a suggestion under fireball.