Thanks for your considerations. In exchange, some more SW small arms and a glance at what Cortana's using for Special forces these days. She might not have the 2.0 version or the willingness to develop them, but she does have some pretty nice tricks.
I decided to keep these weapons 'illegal' because their manufacturer went under millenia ago.
E-11 Stormtrooper Carbine
Damage: 3d10
Critical: X3
Damage Type: Fire
Range Increment: 60ft.
Rate of Fire: S
Weight: 5 lbs.
Magazine: 100 Box.
Size: Medium
Purchase DC: 22.
Restriction: Ill (+4).
This weapon came from the factory with a scope, and HUD targeting link. However, the HUD program is incompatable with most systems on the market, and requires a DC 30 computer use check to align it properly.
DC-15A Clonetrooper Rifle
Damage: 3d10(Armor Piercing)
Critical: X3
Damage Type: Fire
Range Increment: 85ft.
Rate of Fire: S
Weight: 10 lbs.
Magazine: 100 Box.
Size: Large
Purchase DC: 23.
Restriction: Ill (+4).
Another weapon factory-standard with a scope and HUD target link. Sadly, the programing for the link is optimized for a system that most people don't have access to (namely clonetrooper armor). Resetting it for another HUD system is a DC 30 computer use check.
T-21 Light Repeating Blaster
Damage: 4d10
Critical: X3
Damage Type: Fire
Range Increment: 100ft.
Rate of Fire: S,A
Weight: 17lbs.
Magazine: 25 Box.
Size: Large
Purchase DC: 26.
Restriction: Ill (+4).
This weapon can be linked to a portable power generator for near-infinite shots. It cannot be fired on full auto while moving due to it's excessive recoil. The T-21 is a Squad support weapon, but is portable by one man.
Spartan 1.0(template)
Ability Modifiers: +4 Str, +2 Dex, +2 Con, +2 Int.
Skill Modifiers: +2 to Balance, Climb, Drive, Jump, Listen, Pilot, Search, Spot. Swim and Tumble.
Uncanny Dodge: A Spartan automatically gains the Uncanny Dodge 1 Fast hero ability.
Spartan Rage: The physical and mental conditioning of a Spartan 1.0 causes problems in the return to civilian life and in non-combat situations. Since they are trained to constantly search for threats, and asses the ways to deal with them in combat, this tends to sometimes spill over into other stressful situations. At the DMs discretion, a Spartan must make a will save against 10+own BAB whenever the situation becomes stressful or attack uncontrollably the source of the stress. Sometimes this can happen for no apparent reason at all, such as walking down the aisle of a supermarket.
LA+2
Spartan 1.0 is an acquired 'race' that is induced by excessive nanite and genetic enhancement. Although not as extensive or powerful as the Spartan 2.0 program, the cost of producing a 1.0 is much lower, and the time invested much smaller. However, the same risk of death is present for both procedures.
Spartan 1.0s have in the past after retirement actually married and had children. These children inherit at least some of their boosted parents abilities and are referred to as 1.1s unnoficially.
Spartan 1.1
Skill points, starting feats and occupations as Humans.
Ability adjustments:+2 Str, +4 Dex, +2 Con, +2 Int
Skill Modifiers: +2 to Balance, Climb, Drive, Jump, Listen, Pilot, Search, Spot. Swim and Tumble.
LA: +2
I decided to keep these weapons 'illegal' because their manufacturer went under millenia ago.
E-11 Stormtrooper Carbine
Damage: 3d10
Critical: X3
Damage Type: Fire
Range Increment: 60ft.
Rate of Fire: S
Weight: 5 lbs.
Magazine: 100 Box.
Size: Medium
Purchase DC: 22.
Restriction: Ill (+4).
This weapon came from the factory with a scope, and HUD targeting link. However, the HUD program is incompatable with most systems on the market, and requires a DC 30 computer use check to align it properly.
DC-15A Clonetrooper Rifle
Damage: 3d10(Armor Piercing)
Critical: X3
Damage Type: Fire
Range Increment: 85ft.
Rate of Fire: S
Weight: 10 lbs.
Magazine: 100 Box.
Size: Large
Purchase DC: 23.
Restriction: Ill (+4).
Another weapon factory-standard with a scope and HUD target link. Sadly, the programing for the link is optimized for a system that most people don't have access to (namely clonetrooper armor). Resetting it for another HUD system is a DC 30 computer use check.
T-21 Light Repeating Blaster
Damage: 4d10
Critical: X3
Damage Type: Fire
Range Increment: 100ft.
Rate of Fire: S,A
Weight: 17lbs.
Magazine: 25 Box.
Size: Large
Purchase DC: 26.
Restriction: Ill (+4).
This weapon can be linked to a portable power generator for near-infinite shots. It cannot be fired on full auto while moving due to it's excessive recoil. The T-21 is a Squad support weapon, but is portable by one man.
Spartan 1.0(template)
Ability Modifiers: +4 Str, +2 Dex, +2 Con, +2 Int.
Skill Modifiers: +2 to Balance, Climb, Drive, Jump, Listen, Pilot, Search, Spot. Swim and Tumble.
Uncanny Dodge: A Spartan automatically gains the Uncanny Dodge 1 Fast hero ability.
Spartan Rage: The physical and mental conditioning of a Spartan 1.0 causes problems in the return to civilian life and in non-combat situations. Since they are trained to constantly search for threats, and asses the ways to deal with them in combat, this tends to sometimes spill over into other stressful situations. At the DMs discretion, a Spartan must make a will save against 10+own BAB whenever the situation becomes stressful or attack uncontrollably the source of the stress. Sometimes this can happen for no apparent reason at all, such as walking down the aisle of a supermarket.
LA+2
Spartan 1.0 is an acquired 'race' that is induced by excessive nanite and genetic enhancement. Although not as extensive or powerful as the Spartan 2.0 program, the cost of producing a 1.0 is much lower, and the time invested much smaller. However, the same risk of death is present for both procedures.
Spartan 1.0s have in the past after retirement actually married and had children. These children inherit at least some of their boosted parents abilities and are referred to as 1.1s unnoficially.
Spartan 1.1
Skill points, starting feats and occupations as Humans.
Ability adjustments:+2 Str, +4 Dex, +2 Con, +2 Int
Skill Modifiers: +2 to Balance, Climb, Drive, Jump, Listen, Pilot, Search, Spot. Swim and Tumble.
LA: +2