CORELINE (D20 Modern/D20 BESM Setting).

Verec

First Post
Aquarius Alodar said:
*stares at screen*

*HEADDESK*

No. DAMMED. Way.

You mean, that this survived CLULESS, obviously.

Titan Castle is *so* wonderful...... :D ....Absolutely no interruptions that we don't want. Of course, we can't do anything about this level of power, but the Turner family are *definitely* on the blacklist out here....... ;)
Don't you mean Mimas Castle? The fortress of Sailor Saturn, beautiful and magical and all to deadly, just like it's mistress? The moon that looks like the Death Star?
 

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Probably, probably not.




Diamond League
sealxk7.gif

Agenda: Take out any Anime fictions that they can.
Structure: A group of Anime-hunters, both Reals and Fictions.
Symbol: A pale cream diamond.
Most Common Allegiance: Diamond League.
Requisition Limit: 47 (Military)
"Let's hit the gas and burn some grass! Hooah!"-A Diamond League captain before the assault on a Saiyan army in the Pantanal.
Most of the members of the order known as the Diamond League are former military members or non-Anime fictions that hate what the leader of the group calls Big Eyes. Some of them have cybernetics or genetic alterations to make them even better at what they do best.
Roger "Gills" McCoy
"I hate when people call me frogman. If you want to live, I suggest you move out of the way and never call me that...ever."
A member of the US Army pre-Vanishing, Roger had some extensive genetic modifications to become the team's aquatic specialist. He's the one they call when there is a need to traverse through water or swamps or if they need someone sneaking up from the depths.
Roger McCoy (Aquan Strong Hero 4/Soldier 4): CR 8; Medium-size Human; HD 4d8+12 plus 4d10+12; HP 64; Mas 17; Init +3; Spd 30 ft; Defense 18, touch 18, flatfooted 15 (+0 size, +3 Dex, +5 class); BAB +7; Grap +8; Atk +8 melee (1d4+2/19-20, combat knife), or +11 ranged (1d6+2, ATAS .50 BG antimaterial rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ amphibious, blindsight, low-light vision; AL Diamond League, chaos; SV Fort +7, Ref +6, Will +5; AP 4; Rep +0; Str 13, Dex 16, Con 17, Int 13, Wis 16, Cha 14.
Occupation: Military (Demolitions, Move Silently).
Skills: Climb +10, Demolitions +9, Jump +3, Knowledge (Tactics) +8, Listen +7, Move Silently +14, Read/Write English, Speak English, Spot +8, Survival +8, Swim +11.
Feats: Advanced Firearms Proficiency, Agile Riposte, Archaic Weapons Proficiency, Athletic, Combat Martial Arts, Dodge, Improved Combat Martial Arts, Personal Firearms Proficiency, Simple Weapons Proficiency, Track.
Talents (Strong Hero): Extreme Effort, Melee Smash.
Talents (Soldier): Weapon Focus, Weapon Specialization, Tactical Aid.
Possessions: Combat knife, environmentally-sealed ATAS .50 BG antimaterial rifle, 50 bullets, fatigues (woodland), fusion torch, comlink.

Antoine Veneres
"Bring out the heavy artillery men, they're coming over the South Ridge!"
Antoine Veneres is a hater of the Anime race known as the Saiyans, due to the fact that one killed his family. Since then, he has broadened his hatred to all Anime Fictions. Veneres is a negotiator at heart but isn't afraid to bust some skulls if he has to. He is also a coordination specialist.
Antoine Veneres (Charismatic Hero 3/Negotiator 4/Field Officer 2): CR 9; Medium-size Human; HD 3d6+6 plus 4d8+8 plus 2d8+4; HP 56; Mas 14; Init +3; Spd 25 ft; Defense 20, touch 16, flatfooted 17 (+0 size, +3 Dex, +3 class, +4 equipment); BAB +6; Grap +7; Atk +9 melee (1d4+1/19-20, dagger), or +9 ranged (2d6+0, TEC-9 machine pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, law; SV Fort +6, Ref +6, Will +11; AP 4; Rep +5; Str 12, Dex 16, Con 14, Int 13, Wis 16, Cha 17.
Occupation: Military (Knowledge [Tactics], Survival).
Skills: Bluff +11, Computer Use +6, Diplomacy +9, Drive +8, Gather Information +9, Intimidate +9, Investigate +6, Knowledge (Behavioral Sciences) +11, Knowledge (Current Events) +6, Knowledge (History) +6, Knowledge (Streetwise) +5, Knowledge (Tactics) +8, Listen +5, Read/Write English, Read/Write French, Read/Write Spanish, Speak English, Speak French, Speak Spanish, Spot +9, Survival +8.
Feats: Alertness, Armor Proficiency (light), Armor Proficiency (medium), Dodge, Jack of All Trades, Personal Firearms Proficiency, Simple Weapons Proficiency, Urban Tracking, Weapon Finesse (dagger).
Talents (Charismatic Hero): Coordinate, Inspiration.
Talents (Negotiator): Conceal Motive, React First, Talk Down.
Talents (Field Officer): Leadership (Field Officer), Uncanny Survival.
Possessions: Concealable vest, dagger, TEC-9 machine pistol, 35 bullets, 2 smoke grenades, comlink.

Bill "Rider" Mund
Bill is the vehicle, starship, and mecha specialist of the group. Nicknamed "Rider", he deserves his title due to what he's done. Bill's pilot helmet has tally marks representing his kills. Bill's other claim to fame is his former job as a space pirate/smuggler and the swashbuckling adventures he had.
Bill Mund (Fast Hero 3/Swashbuckler 5): CR 8; Medium-size Human; HD 3d8+9 plus 5d8+15; HP 61; Mas 17; Init +2; Spd 40 ft; Defense 19, touch 19, flatfooted 17 (+0 size, +2 Dex, +7 class); BAB +5; Grap +7; Atk +8 melee (1d6+4/18-20, cutlass), or +7 ranged (2d6+0, Stingray Industries "Small Lady" autoloader pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, chaos; SV Fort +7, Ref +8, Will +3; AP 4; Rep +2; Str 14, Dex 14, Con 17, Int 14, Wis 12, Cha 13.
Occupation: Transporter (Navigate, Repair).
Skills: Balance +8, Climb +7, Drive +8, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +10, Navigate +11, Pilot +11, Repair +10, Tumble +8.
Feats: Archaic Weapons Proficiency, Combat Reflexes, Mecha Operation, Mecha Weapon Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency, Spacer, Weapon Finesse (cutlass).
Talents (Fast Hero): Increased Speed, Improved Increased Speed.
Talents (Swashbuckler): Weapon Focus, Quick Weapon Draw, Weapon Specialization, Find the Mark.
Possessions: Cutlass, Stingray Industries "Small Lady" autoloader pistol, stylish outfit, scabbard, assault fighter, Big Girl (Manticore mecha).
 
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Then Titan Castle it is.

Just watching MKR (only read fanfics like 'a Duet of Pigtails' before that), and I have a sort of thinking for the 'modern' Cephiro.

Instead of 'the Pillar' being ONE person (like Princess Emeraulde), the government (must to the taxpayers' unknown pain) hired several mages which split the magic in several persons, some of them well-known (like the Princess and Hikaru) and a larger number unknown (protected by undercover, 'out-of-town' soldiers). This to avoid that, in case of something 'bad' (as in, series bad) hppens, whichever the faction is, they don't have the whole power of the Pillar behind them.
 
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Aquarius Alodar

First Post
marcoasalazarm said:
Diamond League
sealxk7.gif

Agenda: Take out any Anime fictions that they can.
Structure: A group of Anime-hunters, both Reals and Fictions.
Symbol: A pale cream diamond.
Most Common Allegiance: Diamond League.
Requisition Limit: 47 (Military)
"Let's hit the gas and burn some grass! Hooah!"-A Diamond League captain before the assault on a Saiyan army in the Pantanal.
Most of the members of the order known as the Diamond League are former military members or non-Anime fictions that hate what the leader of the group calls Big Eyes. Some of them have cybernetics or genetic alterations to make them even better at what they do best.
Roger "Gills" McCoy
"I hate when people call me frogman. If you want to live, I suggest you move out of the way and never call me that...ever."
A member of the US Army pre-Vanishing, Roger had some extensive genetic modifications to become the team's aquatic specialist. He's the one they call when there is a need to traverse through water or swamps or if they need someone sneaking up from the depths.
Roger McCoy (Aquan Strong Hero 4/Soldier 4): CR 8; Medium-size Human; HD 4d8+12 plus 4d10+12; HP 64; Mas 17; Init +3; Spd 30 ft; Defense 18, touch 18, flatfooted 15 (+0 size, +3 Dex, +5 class); BAB +7; Grap +8; Atk +8 melee (1d4+2/19-20, combat knife), or +11 ranged (1d6+2, ATAS .50 BG antimaterial rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ amphibious, blindsight, low-light vision; AL Diamond League, chaos; SV Fort +7, Ref +6, Will +5; AP 4; Rep +0; Str 13, Dex 16, Con 17, Int 13, Wis 16, Cha 14.
Occupation: Military (Demolitions, Move Silently).
Skills: Climb +10, Demolitions +9, Jump +3, Knowledge (Tactics) +8, Listen +7, Move Silently +14, Read/Write English, Speak English, Spot +8, Survival +8, Swim +11.
Feats: Advanced Firearms Proficiency, Agile Riposte, Archaic Weapons Proficiency, Athletic, Combat Martial Arts, Dodge, Improved Combat Martial Arts, Personal Firearms Proficiency, Simple Weapons Proficiency, Track.
Talents (Strong Hero): Extreme Effort, Melee Smash.
Talents (Soldier): Weapon Focus, Weapon Specialization, Tactical Aid.
Possessions: Combat knife, environmentally-sealed ATAS .50 BG antimaterial rifle, 50 bullets, fatigues (woodland), fusion torch, comlink.

Antoine Veneres
"Bring out the heavy artillery men, they're coming over the South Ridge!"
Antoine Veneres is a hater of the Anime race known as the Saiyans, due to the fact that one killed his family. Since then, he has broadened his hatred to all Anime Fictions. Veneres is a negotiator at heart but isn't afraid to bust some skulls if he has to. He is also a coordination specialist.
Antoine Veneres (Charismatic Hero 3/Negotiator 4/Field Officer 2): CR 9; Medium-size Human; HD 3d6+6 plus 4d8+8 plus 2d8+4; HP 56; Mas 14; Init +3; Spd 25 ft; Defense 20, touch 16, flatfooted 17 (+0 size, +3 Dex, +3 class, +4 equipment); BAB +6; Grap +7; Atk +9 melee (1d4+1/19-20, dagger), or +9 ranged (2d6+0, TEC-9 machine pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, law; SV Fort +6, Ref +6, Will +11; AP 4; Rep +5; Str 12, Dex 16, Con 14, Int 13, Wis 16, Cha 17.
Occupation: Military (Knowledge [Tactics], Survival).
Skills: Bluff +11, Computer Use +6, Diplomacy +9, Drive +8, Gather Information +9, Intimidate +9, Investigate +6, Knowledge (Behavioral Sciences) +11, Knowledge (Current Events) +6, Knowledge (History) +6, Knowledge (Streetwise) +5, Knowledge (Tactics) +8, Listen +5, Read/Write English, Read/Write French, Read/Write Spanish, Speak English, Speak French, Speak Spanish, Spot +9, Survival +8.
Feats: Alertness, Armor Proficiency (light), Armor Proficiency (medium), Dodge, Jack of All Trades, Personal Firearms Proficiency, Simple Weapons Proficiency, Urban Tracking, Weapon Finesse (dagger).
Talents (Charismatic Hero): Coordinate, Inspiration.
Talents (Negotiator): Conceal Motive, React First, Talk Down.
Talents (Field Officer): Leadership (Field Officer), Uncanny Survival.
Possessions: Concealable vest, dagger, TEC-9 machine pistol, 35 bullets, 2 smoke grenades, comlink.

Bill "Rider" Mund
Bill is the vehicle, starship, and mecha specialist of the group. Nicknamed "Rider", he deserves his title due to what he's done. Bill's pilot helmet has tally marks representing his kills. Bill's other claim to fame is his former job as a space pirate/smuggler and the swashbuckling adventures he had.
Bill Mund (Fast Hero 3/Swashbuckler 5): CR 8; Medium-size Human; HD 3d8+9 plus 5d8+15; HP 61; Mas 17; Init +2; Spd 40 ft; Defense 19, touch 19, flatfooted 17 (+0 size, +2 Dex, +7 class); BAB +5; Grap +7; Atk +8 melee (1d6+4/18-20, cutlass), or +7 ranged (2d6+0, Stingray Industries "Small Lady" autoloader pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Diamond League, chaos; SV Fort +7, Ref +8, Will +3; AP 4; Rep +2; Str 14, Dex 14, Con 17, Int 14, Wis 12, Cha 13.
Occupation: Transporter (Navigate, Repair).
Skills: Balance +8, Climb +7, Drive +8, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +10, Navigate +11, Pilot +11, Repair +10, Tumble +8.
Feats: Archaic Weapons Proficiency, Combat Reflexes, Mecha Operation, Mecha Weapon Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency, Spacer, Weapon Finesse (cutlass).
Talents (Fast Hero): Increased Speed, Improved Increased Speed.
Talents (Swashbuckler): Weapon Focus, Quick Weapon Draw, Weapon Specialization, Find the Mark.
Possessions: Cutlass, Stingray Industries "Small Lady" autoloader pistol, stylish outfit, scabbard, assault fighter, Big Girl (Manticore mecha).



*looks at Hotaru* Mattsu.....
Mattsu.....


You know what this means, don't you.......

*grim stare*......Splinter group.

Avengers of Humanity, perhaps, Marco-sama?
 

They are an independent bunch of maniacs, since the Avengers do not have Fictions in their ranks.

Not that it makes it any better for Hotaru-chan. Probably it would be better for her to use the Silence Glaive on them... a lot.
 

Aquarius Alodar

First Post
marcoasalazarm said:
They are an independent bunch of maniacs, since the Avengers do not have Fictions in their ranks.

Not that it makes it any better for Hotaru-chan. Probably it would be better for her to use the Silence Glaive on them... a lot.

You seem to have forgotten that she *did* turn the wreck of an effective type-2 Kardashev into so much moondust w/the Glaive, much as I appreciate her.... a certain amount of restraint is called for, you know? Like the Big Blue Boy Scout's superstrength.

In Archipelago based weirdness, the Digital World recently burped up a thing that some Trainers are calling Porymon, for lack of a better name(True story here)
 

Roraima Plateau-A Land Apart
Location
Maps-roraima.jpg

Roraima Plateau edge Pre-Vanishing
800px-Roraima-Tepui_Wand.jpg

The shores of the Central Lake of Roraima Plateau Post-Vanishing
Seashore_by_Ashere.jpg

Roraima Plateau (Monte Roraima) was unique enough before the Vanishing...after, it was now beyond compare. Thanks to Sir Arthur Conan Doyle and writers afterward, the plateau is a paradise filled with prehistoric beasts. The natives at the foot of the plateau now call it the Mountain of the Dragons and fear the pteranodons that sometimes swoop down from Roraima to snatch children when the fishing up on top isn't so good.

Pre-Vanishing Locales Now
Roraima outpost-A small outpost and native village, the residents of which fear the times when the fish of the plateau move into areas that cause the pterosaurs to find other sources of food-usually human children.

Post-Vanishing New Locales
Central Lake-A large saltwater lake home to many prehistoric sea creatures such as plesiosaurs and placoderms, and the sandy shore is frequented by pterosaurs, scavenging theropods, and nesting herbivores. Deinosuchus sometimes go here, but tend to stay in the freshwater areas of the Clear Brook and Swamp.

Clear Brook-A beautiful brook and one of the few sources of freshwater.

Great Forest-The great forest that rings the outer reaches of the plateau. This area is filled with ferocious carnivores, both mammal and dinosaur, as well as some herbivores.

Challenger's Geyser-One of the largest geysers in a thermal field that is used by pteranodons as a nesting area.

Grass Fields-An area where the forest recedes and a great grassland appears. Megaloceros, toxodon, and other Pleistocene-era mammals are common in the area.

Swamp-A mosquito-infested swamp, this area is the kingdom of the crocodiles.

Characters and Creatures
Neil Challenger-The fanfiction-created grandson of Professor George Edward Challenger, Neil is a former detective and an adept explorer, despite what his frail exterior may imply. He decided to follow in his grandfather's footsteps and traverse the ancient land of Roraima. Along with a carefully chosen team, Neil Challenger journeyed into the plateau's prehistoric wilds, collecting and researching. They have made several expeditions since and have set up a tour industry for those who wish to see dinosaurs up close and relatively safe. The only thing Neil is better at than research is being stubborn like his grandfather.
Neil Challenger (Dedicated Hero 3/Investigator 2/Explorer 3): CR 8; Medium-size Human; HD 3d6 plus 2d6 plus 3d8; HP 32; Mas 11; Init +2; Spd 30 ft; Defense 17, touch 17, flatfooted 15 (+0 size, +2 Dex, +5 class); BAB +5; Grap +5; Atk +5 melee (1d6/19-20, machete), or +7 ranged (2d6, SITES M9 autoloader pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Challenger Explorations; SV Fort +4, Ref +7, Will +11; AP 4; Rep +3; Str 10, Dex 15, Con 11, Int 16, Wis 17, Cha 13.
Occupation: Investigative (Decipher Script, Search).
Skills: Bluff +6, Decipher Script +10, Disable Device +8, Gather Information +7, Investigate +14, Knowledge (Art) +8, Knowledge (Earth and Life Sciences) +11, Knowledge (History) +11, Knowledge (Physical Sciences) +8, Listen +14, Read/Write English, Search +13, Sense Motive +9, Speak English, Spot +8, Survival +14.
Feats: Archaic Weapons Proficiency, Brawl, Dodge, Educated (Knowledge [Earth and Life Sciences], Knowledge [History]), Iron Will, Jack of All Trades, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talents (Dedicated Hero): Skill Emphasis (Search), Aware.
Talents (Investigator): Profile, Contact.
Talents (Explorer): Explorer Lore, Survivalist, Resolve, Skilled Searcher.
Possessions: Machete, SITES M9 autoloader pistol, 20 bullets, mesh vest, coat, backpack, various scientific tools.

Gordon Falks
Before the CLULESS event, Gordon was an ancient weapons collector and researcher who had learned to utilize scimitars with brutal efficiency.. Post-Vanishing, he travelled to Roraima to get away from it all and live in the wilderness. He soon learned how to live alongside the prehistoric creatures around him, quickly earning respect with the Fiction natives of the plateau when he felled a megalosaurus.
Gordon Faulks (Tough Hero 4/Thrasher 6): CR 10; Medium-size Human; HD 4d10+12 plus 6d12+18 plus 4; HP 95; Mas 16; Init +3; Spd 30 ft; Defense 19, touch 19, flatfooted 16 (+0 size, +3 Con, +6 class); BAB +7; Grap +9; Atk +11 melee (1d6+2/18-20, scimitar), or +10 ranged (2d6, Derringer pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Roraima plateau natives; SV Fort +10, Ref +7, Will +6; AP 5; Rep +-1; Str 15, Dex 16, Con 16, Int 15, Wis 16, Cha 13.
Occupation: Adventurer (Jump, Swim).
Skills: Balance +9, Climb +17, Concentration +16, Read/Write English, Ride +9, Speak English, Spot +16, Survival +10, Swim +12.
Feats: Archaic Weapons Proficiency, Athletic, Cleave, Endurance, Low Profile, Power Attack, Run, Simple Weapons Proficiency, Track, Weapon Finesse (scimitar), Weapon Focus (scimitar).
Talents (Tough Hero): Robust, Fire Resistance.
Talents (Thrasher): Tough Defense, Ability Surge 1/day, Uncanny Dodge X, Ability Surge 2/day.
Possessions: Scimitar, Derringer pistol, 10 bullets, tattered clothes, megalosaurus-tooth necklace.
 

A small quick request here, fellas:

I need stats for the following vehicle:

The SA-43 'Hammerhead' fighter (from 'Space: Above and Beyond'). I was thinking of giving it to the Coreline USMC.
 


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