CORELINE (D20 Modern/D20 BESM Setting).

Morgan: I'll have a reply for everything ya posted later (for now, I believe that the thermal sights that the real TUSK gives are covered in an independent vehicle modification).

WEAPONS OF MORGENROTE INCORPORATED:

Morgenrote (German for 'Dawn') is a weapons company based on New Guinea (currently The Nation of Neo-Orb). Semi-nationalized and allied to the LaGrange Colonies, most of its produced ordnance is aimed towards supporting Neo-Orb's neutrality standing (which is that they will repel ANY attempts at takeover) and helping the Colonies.

Currently they are the sole producers in Coreline of Mobile Suits.

MORGENROTE, INC. C-211-S 'ATTHA' PISTOL.
9mm Semi-Automatic Pistol.

Damage: 2d6.
Critical: 20.
Range: 50 ft.
Rate Of Fire: S.
Magazine: 15 Box.
Size: Small.
Weight: 3 lb.
Purchase DC: 18.
Restriction: Res (+2).
NOTES: The 'Attha' Pistol has the Mastercraft (+1) Gadget added to it, giving it a +1 to all attack rolls.

The 'Attha' is the standard-issue sidearm of Morgenrote and the Colonies' combat personnel and pilots.

MORGENROTE, INC. C-211-B 'CAGALLI' PISTOL.
9mm Automatic Pistol.

Damage: 2d6.
Critical: 20.
Range: 50 ft.
Rate Of Fire: S, A.
Magazine: 15 Box.
Size: Small.
Weight: 4 lb.
Purchase DC: 18.
Restriction: Mil (+3).
NOTES: The 'Cagalli' Pistol is equipped with a three-round-burst fire mode.

The 'Cagalli' Pistol is a special modification to the standard 'Attha' pistol, for use in VIP protection and by elite units. While the burst setting's accelerated wearing of the gun has disposed the sophistication of the crafting of the 'Attha', it has still proven to be hard-hitting and dependable.

MORGENROTE SC-445-S SURVIVAL CARBINE.
.22 Charged Carbine.

Damage: 2d4 (3d4 w/Charged mode).
Critical: 20.
Range: 70 ft.
Rate Of Fire: S, A.
Magazine: 30 Box.
Size: Medium.
Weight: 6 lb.
Purchase DC: 20.
Restriction: Mil (+3).
NOTES: This weapon fires in a three-round-burst mode. When folded, the 445 has a +1 to Sleight of Hand rolls to conceal it.

Officially classified by Morgenrote as a 'Survival Carbine', in reality the 445 is somewhat more similar to a small-caliber sub-machine gun, with a short barrel and fold-down stock, giving it the appearance of an over-sized pistol. The 445 is a standard-issue back-up weapon for all Morgenrote Mobile Suit designs, stowed away in the cockpit inside a specialized holster that can be attached by velcro to the exterior of the flight suits (with a pre-loaded 15-round clip), and all Mobile Suit survival packs have (at least) four extra 30-round magazines for the weapon.
 

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PocketFighterLargeRyu.gif

Chibi
Template Traits
"Chibi" is an inherited template that can be added to any Medium humanoid or monstrous humanoid (referred to hereafter as the "base creature"). It uses all of the base creature's statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature.
Size: The base creature's size is decreased to Small.
Special Qualities: Same as the base creature.
Saves: Same as the base creature, modified by new ability scores.
Ability Scores: A chibi gains the following ability score modifiers: Str -2, Wis-2, Cha +4.

197px-Wikipe-tan_in_navy_uniform.png

Wikipe-tan, an example of the tan template.
Tan
Tans are humanoid personifications of technology, some other form of inanimate object, or location. Technological tans almost always have some kind of cybernetics and armor due to their electronic or mechanical origins.

Template Traits
"Tan" is an inherited template that can be added to any Medium female humanoid (referred to hereafter as the "base creature"). It uses all of the base creature's statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +1.
Special Qualities: Same as the base creature.
Saves: Same as the base creature, modified by new ability scores.
Ability Scores: A tan gains the following ability score modifiers: Con +2, Wis +2.
Skills: A tan gains a +6 bonus that can be added as a full +6 to one skill, +3 to two, or +2 to three. For instance, a tan of Microsoft Word might have a bonus to Computer Use and Craft (writing).
Feats: A tan gains the feat Cybertaker
 

Aquarius Alodar

First Post
marcoasalazarm said:
PocketFighterLargeRyu.gif

Chibi
Template Traits
"Chibi" is an inherited template that can be added to any Medium humanoid or monstrous humanoid (referred to hereafter as the "base creature"). It uses all of the base creature's statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature.
Size: The base creature's size is decreased to Small.
Special Qualities: Same as the base creature.
Saves: Same as the base creature, modified by new ability scores.
Ability Scores: A chibi gains the following ability score modifiers: Str -2, Wis-2, Cha +4.

197px-Wikipe-tan_in_navy_uniform.png

Wikipe-tan, an example of the tan template.
Tan
Tans are humanoid personifications of technology, some other form of inanimate object, or location. Technological tans almost always have some kind of cybernetics and armor due to their electronic or mechanical origins.

Template Traits
"Tan" is an inherited template that can be added to any Medium female humanoid (referred to hereafter as the "base creature"). It uses all of the base creature's statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +1.
Special Qualities: Same as the base creature.
Saves: Same as the base creature, modified by new ability scores.
Ability Scores: A tan gains the following ability score modifiers: Con +2, Wis +2.
Skills: A tan gains a +6 bonus that can be added as a full +6 to one skill, +3 to two, or +2 to three. For instance, a tan of Microsoft Word might have a bonus to Computer Use and Craft (writing).
Feats: A tan gains the feat Cybertaker.


Hmmmm........some sort of *very* minor kami, then.
 

Actually, they are more akin to internet Avatars, like the Apple computer girl (can't remember the exact computer right now).


WEAPONS OF MORGENROTE INCORPORATED:

Morgenrote (German for 'Dawn') is a weapons company based on New Guinea (currently The Nation of Neo-Orb). Semi-nationalized and allied to the LaGrange Colonies, most of its produced ordnance is aimed towards supporting Neo-Orb's neutrality standing (which is that they will repel ANY attempts at takeover) and helping the Colonies.

Currently they are the sole producers in Coreline of Mobile Suits.

MORGENROTE, INC. C-211-S 'ATTHA' PISTOL.
9mm Semi-Automatic Pistol.

Damage: 2d6.
Critical: 20.
Range: 50 ft.
Rate Of Fire: S.
Magazine: 15 Box.
Size: Small.
Weight: 3 lb.
Purchase DC: 18.
Restriction: Res (+2).
NOTES: The 'Attha' Pistol has the Mastercraft (+1) Gadget added to it, giving it a +1 to all attack rolls.

The 'Attha' is the standard-issue sidearm of Morgenrote and the Colonies' combat personnel and pilots.

MORGENROTE, INC. C-211-B 'CAGALLI' PISTOL.
9mm Automatic Pistol.

Damage: 2d6.
Critical: 20.
Range: 50 ft.
Rate Of Fire: S, A.
Magazine: 15 Box.
Size: Small.
Weight: 4 lb.
Purchase DC: 18.
Restriction: Mil (+3).
NOTES: The 'Cagalli' Pistol is equipped with a three-round-burst fire mode.

The 'Cagalli' Pistol is a special modification to the standard 'Attha' pistol, for use in VIP protection and by elite units. While the burst setting's accelerated wearing of the gun has disposed the sophistication of the crafting of the 'Attha', it has still proven to be hard-hitting and dependable.

MORGENROTE SC-445-S SURVIVAL CARBINE.
.22 Charged Carbine.

Damage: 2d4 (3d4 w/Charged mode).
Critical: 20.
Range: 70 ft.
Rate Of Fire: S, A.
Magazine: 30 Box.
Size: Medium.
Weight: 6 lb.
Purchase DC: 20.
Restriction: Mil (+3).
NOTES: This weapon fires in a three-round-burst mode. When folded, the 445 has a +1 to Sleight of Hand rolls to conceal it.

Officially classified by Morgenrote as a 'Survival Carbine', in reality the 445 is somewhat more similar to a small-caliber sub-machine gun, with a short barrel and fold-down stock, giving it the appearance of an over-sized pistol. The 445 is a standard-issue back-up weapon for all Morgenrote Mobile Suit designs, stowed away in the cockpit inside a specialized holster that can be attached by velcro to the exterior of the flight suits (with a pre-loaded 15-round clip), and all Mobile Suit survival packs have (at least) four extra 30-round magazines for the weapon.

Colonial Defense Firearms K-206 ("Helo").
9mm Double-Action Autoloader Pistol with attached Mini-Grenade Launcher.

Damage: 2d6/3d6 (Br 5 ft)
Critical: 20.
Damage Type: Ballistic/Slashing
Range Increment: 40 ft/30 ft
ROF: S/Single.
Magazine: 20 box/1.
Size: Med
Weight: 2 lb.
Purchase DC: 18.
Restriction: Mil (+3).
NOTES: This weapon has the Additional Weapon Gadget added to it, and so, it cannot be added to it again. Values before the slash are for the handgun, after the slash are for the Mini-Gl.

Produced shortly (approximately 20 years) before the attack on the Colonies, the K-206 quickly became the standard military sidearm of their military.
it has since become a hot commodity in the Coreline black market because it's underbarel grenade launcher grants it additional punch that can be adjusted according to the situation.
Its street name, 'Helo', comes from the fact that the first character to use it for lethal force in the series was Karl 'Helo' Agathon.

Colonial Defense Firearms S-206 ("Apollo").
5.7mm Personal Defense Weapon.

Damage: 2d6+1
Critical: 20
Damage Type: Ballistic
Range Increment: 60 ft.
ROF: S,A.
Magazine: 50 box
Size: Large
Weight: 8 lb.
Purchase DC: 21
Restriction: Mil (+3).
NOTES: The 'Apollo' has the Mastercraft (+1) Gadget attached to it, providing an additional +1 to all damage rolls. It also has the Extended Range Gadget.

Built upon the action of the FN P-90, the 'Apollo''s two chief modifications are its reinforced action and elongated barrel with integral accesory rail system. Its street name, 'Apollo', comes from the fact that the first Coreline firefight it saw use in (a shoot-out between Colonials and Salusians) was led (on the Colonial side) by Lee Adama.

Colonial Defense Firearms R-206 ("Husker").
5.56mm Assault Rifle.

Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 90 ft
ROF: S,A
Magazine: 40 box.
Purchase DC: 22.
Size: Large.
Weight: 12 lb.
Restriction: Res (+2).
NOTES: The 'Husker' is equipped with the Rangefinding Laser Scope and Extended Ammunition gadgets.

The standard-issue assault rifle of the Colonial military, it is built with rugged ceramics (although not enough to make the weapon truly sensor-stealthy), and equipped with a range-finding laser scope (on the side of its carrying handle, buyer's choice whether left or right) and extended magazines for continuous fire. Its street name, 'Husker', comes from the fact that it 'resembles' the Old Man, keeping in combat conditions thru the harshest of treatments.
 
Last edited:

I have just seen the movie (and got blown away by it), and so after some extra Wiki search, I decided to do the following.

And now, boys and goirls, take a deep breath, make your deepest, most threathening voice, and repeat after me:

"This... is.... STAMFORD!!!!"


STAMFORD, CONNECTICUT-SPARTA AMERICANA.

US-CT-Stamford.png

Location of Stamford.

800px-

Skyline of Stamford, Pre-Vanishing.

Stamford is best known for a lot of things, but during the Hours, it was the site of the biggest battle concerning both Saiyans and Gundams (most specifically, it involved the casts of both 'Dragonball Z', its 'GT' version, and a large number of Gundams from the original, G and Wing series). The battle left nothing standing-not even grandly discernible rubble.

The cleanup operation by the National Guard found, however, one particularly nasty fact. You see, Stamford had been recently declared as the 'sister city' of Sparta, and in celebration of it, an impressively large number of comic book geeks bought tons of stuff related to Frank Miller's '300'.

The National Guard ended up facing off against Spartans. Lots of Spartans. Lots of very angry Spartans. Not even the advantage of automatic weaponry, armored vehicles and modern training saved them from the slaughter.

Following said slaughter, the Spartans rounded up the survivors and brought them to King Leonidas, who questioned them about the state of the world (for one, they all knew that they surely weren't standing in Thermopylae). Leonidas might have been a Spartan, but he was a smart Spartan. He accepted the situation as such and decided to rebuild Stamford.

Post-Vanishing, there is no sign of Western civilization inside Stamford, and it now is a perfect replica of Sparta, circa 480 B.C. Leonidas rules, and the many Fictions who have tried (in one way or another) to take over the 'backwards' city have found out the hard way why Spartans are legendary.


Gerard_Butler.jpg


Leonidas, King of Sparta
Male Strong 4/ Fast 3/ Tough 2/ Soldier 8/ Field Officer 3; CR 20; Medium-size human; HD 4d8+12 plus 3d8+6 plus 2d10+9 plus 8d10+24 plus 3d8+9; hp 154; Mas 16; Init +4; Spd 30 ft.; Defense 28, touch 27, flat footed 28 (+15 class, +2 Dex, +1 shield); BAB +16; Grap +12; Atk +20 melee (1d8+8/18-20, longsword), or +19 melee (1d8+4/x3, spear), or +19 ranged (1d8+2/x3, spear); Full Atk +20/+15/+10/+5 melee (1d8+8/18-20, longsword), or +19/+14/+9/+4 melee (1d8+4/x3, spear), or +19 ranged (1d8+2/x3, spear); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Sparta; SV Fort +13, Ref +10, Will +9; AP 13; Rep +3; Str 15, Dex 15, Con 16, Int 13, Wis 14, Cha 16.
Occupation: Military (Knowledge [tactics], Survival).
Skills: Climb +12, Diplomacy +6, Hide +7, Intimidate +25, Jump +10, Knowledge (civics) +5, Knowledge (tactics) +18, Listen +11, Move Silently +8, Sense Motive +10, Spot +14, Survival +6, Swim +8.
Feats: Archaic Weapons Proficiency, Armor Proficiency (light), Cleave, Combat Expertise, Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Dodge, Endurance, Great Cleave, Mobility, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Simple Weapons Proficiency, Weapon Focus (spear).
Talents:
Strong - Melee smash, improved melee smash.
Fast - Evasion, uncanny dodge 1.
Tough - Remain conscious.
Soldier - Weapon focus (longspear), weapon specialization (longspear), tactical aid +1 (4 rounds), improved critical (longspear), improved reaction, greater weapon specialization (longspear).
Field Officer - Leadership +3, uncanny survival +1.
Equipment: Mastercraft +1 longsword, longspear, Spartan shield.


Optional Shield Rules For d20 Modern-by Famboymdp

In d20 Modern, sometimes you just have to have shields, though the system wasn't really deigned for them. Under this new house rule, shields can be modeled effectively. Shields have an armor value (usually small) that applies to Defense like any other armor. In addition, they have a deflection value that only applies to Defense when fighting defensively, using the Total Defense action, or using the Combat Reflexes feat. This deflection bonus stacks with the shield's armor bonus.
A character with the Armor Proficiency (light) feat is proficient with all shields. A character not proficient with shields gains no benefit from the shield's circumstantial deflection bonus, in addition to the normal penalties for being nonproficient with a set of armor.

Spartan Shield
Armor Type: Light; Armor Bonus: +1; Deflection Bonus: +3; Armor Penalty: -1; Speed: 30 ft.; Weight: 5 lbs.

070603_300_hmed_11a.hmedium.jpg


New Action: The Phalanx
The Phalanx is a new combat action pictured in the graphic novel 300. To use the phalanx, you must be holding a shield in one of your hands and there must be an ally adjacent to you. Using the phalanx is equivalent to fighting defensively, except you give up your shield's deflection bonus to your Defense. Instead, one ally adjacent to you recieves twice that value as a deflection bonus to their defense. The Phalanx maneuver allows large groups to maximize the benefit of shields, and it has been a popular strategy in many ancient armies.
 
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Verec

First Post
Replace every occurance of "Longsword" in Leonidas' profile with 'longspear' and it will be accurate. Remember that the movie's first fight scene was the most accurate. First rank holds, second rank stabs. Third and additional ranks push.
And can I ask that any Railgun/helper AI equipped Abrams varients or their spiritual decendents fielded by US forces be called the BOLO?
 

Verec said:
Replace every occurance of "Longsword" in Leonidas' profile with 'longspear' and it will be accurate. Remember that the movie's first fight scene was the most accurate. First rank holds, second rank stabs. Third and additional ranks push.

Leonidas corrected.

Verec said:
And can I ask that any Railgun/helper AI equipped Abrams varients or their spiritual decendents fielded by US forces be called the BOLO?

I know where you're going (own 'BOLO Brigade' myself), but BOLOs (as in, the huge sonuvabastard supertanks that are the latter Marks) are definitely outside the range of any factory in Coreline (well, probably somewhere off-world...)

But the Mark-Ones, sure. (B.O.L.O.: 'Biologic Observer-Logic Operator'-how's that for the A.I. name?)
 

Morgan Keyes

First Post
marcoasalazarm said:
Verec said:
And can I ask that any Railgun/helper AI equipped Abrams varients or their spiritual decendents fielded by US forces be called the BOLO?

I know where you're going (own 'BOLO Brigade' myself), but BOLOs (as in, the huge sonuvabastard supertanks that are the latter Marks) are definitely outside the range of any factory in Coreline (well, probably somewhere off-world...)

But the Mark-Ones, sure. (B.O.L.O.: 'Biologic Observer-Logic Operator'-how's that for the A.I. name?)

Of course if one wants AI AFVs but not the Hellbore hijinks of BOLOs, one can look at the wargame cybertanks they inspired, the OGREs. Such as here at TACTICAL DATAPULSE.
 

ONTARIO SURVIVAL ARMS (O.S.A.)

This company was created in 1997 by Quentin Jackson, a former armorer for the RCMP. Pre-Vanishing, OSA was just a minor weapons-modification firm with no further interests, but then the Hours happened, and the surrounding community desperately raided the OSA compound looking for anything to even the odds.

Jackson saw an opportunity and, immediately after the Hours, he raided a number of factories and took the equipment in order to expand on OSA's production capabilities.

Ontario Survival Arms mostly sells in Canada and Alaska, but it has recently started shipping to Spain, Italy, Costa Rica and Brazil.

Ontario Survival Arms Model-5 Machine Pistol.

A compact, powerful machine pistol favored by many Ontario-based survivalists and mercenaries. Among other noticeable features of the OSA M-5 is its bullpup/telescoping bolt design, its availability in three different calibers (9mm Parabellum, .40 Smith & Wesson and 10mm Auto), and its ease to accept add-ons such as scopes, laser sights and suppressors (OSA also offers a screw-on extended barrel for longer-range shooting).

Damage: 2d6.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 40 ft.
Rate Of Fire: S, A.
Magazine: 20 Box.
Size: Medium.
Weight: 4 lb.
Purchase DC: 15.
Restriction: Res (+2).
NOTES: The screw-on barrel extension for the OSA M-5 gives the weapon 50ft. Range Increment and makes it Large-sized. It can accept independent add-ons from the M-5, but their effects do not stack (if the M-5 and the barrel have laser sights, it's either the sight on the M-5 or the barrel who provide bonus). This item has a Purchase DC of 10 (Restriction: Lic (+1)).

Ontario Survival Arms Model-10 Combat Rifle
5.56mm Assault Rifle.

The OSA M-10 was a weapon design created by Quentin Jackson prior to the Vanishing, but who couldn't mass-produce it until after the Hours.
The design takes the standard M-4 carbine chassis and makes it a bull-pup, as well as replacing most of the weapon's structure with tough plastics. This makes the weapon light enough to carry a slightly longer clip with the same loaded weight.
The M-10 comes factory-standard with a basic telescopic sight, which is added on by removing the carrying handle.

Damage: 2d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 60 ft.
Rate Of Fire: S, A.
Magazine: 40 Box.
Size: Large.
Weight: 7 lb.
Purchase DC: 18.
Restriction: Res (+2).
NOTES: The M-10 has the Extended Magazine Gadget added to it.

Ontario Survival Arms Model-15 Carbine.
5.56mm Carbine.

A shorter version of the M-15, capable of being easily concealed under appropiate clothing (like longcoats), and well-balanced, enough to be able to be fired accurately one-handed.
The M-15 comes factory-standard with a basic telesscopic sight, which is added on by removing the carrying handle.

Damage: 2d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 50 ft.
Rate Of Fire: S, A.
Magazine: 30 Box.
Size: Large.
Weight: 6 lb.
Purchase DC: 18.
Restriction: Res (+2).
NOTES: The M-15 has a +1 bonus to Sleight of Hand rolls to conceal.

Ontario Survival Arms Model-20 Heavy Combat Rifle.
5.56mm Assault Rifle.

A larger, heavier variant of the M-10 rifle, the most discernmible modifications are the think, vented barrel shroud with underbarrel accesory rail (which allows for longer firing periods) and standard 50-round ammo drum.
The M-20 is mostly sold to wealthy adventurers, militias and factions with dire need of heavy firepower (the first to buy them was the Ontario F-SWTI).
The M-20 comes standard with a basic scope, which is added on by removing the carrying handle.

Damage: 2d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 60 ft.
Rate Of Fire: S, A.
Magazine: 50 Box.
Size: Large.
Weight: 9 lb.
Purchase DC: 20.
Restriction: Res (+2).
NOTES: The M-20 comes with the Expanded Magzine Gadget.

Ontario Survival Arms Model-20 Heavy Sniper Rifle.
.50 BMG Sniper Rifle.

A heavy, rugged design, the M-25 is capable of punching thru vehicular armor and super-powered Fictions with equal efficiency. Because of a series of events actually unknown, it has earned the street name of 'The Widowmaker' (Later on, rumours appeared about super-powered Fictions who were (coincidentally) married taken down by the gun). It is the standard heavy sniper rifle of the Canadian F-SWTI.
The M-25 comes standard with a deployable bipod and a telescopic scope.

Damage: 2d12.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 120 ft.
Rate Of Fire: S.
Magazine: 8 Box.
Size: Huge.
Weight: 14 lb.
Purchase DC: 22.
Restriction: Lic (+1).

Ontario Survival Arms Model-30 Combat Shotgun
12-Gauge Automatic Shotgun.

In every struggle, there are certain weapons that work more effectively that others-and in the battles of the 23 Hours, which were up close and brutally personal, the shotgun proved to be that weapon.
The design for the M-30 takes the standard M-4 chassis and enlarges/reinforces the action in order to fire 12-gauge shells. This gives the wweapon the appearance of a 'slightly fatter' M-4, and both cuts down on production values and provides a quick rate of fire with the M-4's 3-round burst mode.

The M-30 is sold as both a 'Standard' and 'Compact' version, (the latter being barely longer than an SMG, but losing much of the Standard version's customability due to the shorter barrel), with both an 8-shot clip or a 16-shot ammo drum. O.S.A. also provides a red-dot reflex sight as a factory option.

Currently, the M-30 is sold widely in Canada by O.S.A., and has started licensed production by DiggersTech (this particular version also having a 'ring' laser sight as an option).

Damage: 2d8.
Critical: 20.
Damage Type: Ballistic.
Range Increment: 40 ft. (Standard)/30 ft. (Compact).
Rate Of Fire: S, A.
Magazine: 8 Box or 16 Box.
Size: Large.
Weight: 11 lb. (Standard)/7 lbs. (Compact).
Purchase DC: 18.
Restriction: Res (+2).
NOTES: This weapon has a 3-round burst mode. The Compact version, when unloaded, has a +1 bonus to Sleight of Hand rolls.
 
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A nice expansion to the Ontario Survival Arms.

As for the A.I. tanks and all: I'll see what I can do about them. Maybe their street name could be BOLOs, y'know, planty of Laumer fans that survived the Hours.
 

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